From 681b48343d4d109592f8208881f6547a5ddac472 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Wed, 15 Aug 2001 07:53:04 +0000 Subject: Added a README. Added the HUD font drawing code. now stubs2.cpp is no longer needed. --- src/main.c | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index 9d3c012..f1acf0d 100644 --- a/src/main.c +++ b/src/main.c @@ -23,8 +23,8 @@ #include "cdtrackselection.h" #include "gammacontrol.h" -#define MyWidth 512 -#define MyHeight 384 +#define MyWidth 1024 +#define MyHeight 768 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ @@ -555,7 +555,6 @@ int main(int argc, char *argv[]) LoadKeyConfiguration(); - SoundSys_Start(); CDDA_Start(); @@ -567,18 +566,24 @@ int main(int argc, char *argv[]) AvP.LevelCompleted = 0; LoadSounds("PLAYER"); +{ + extern int DebuggingCommandsActive; +// AvP.Network = I_Host; /* for exploring */ + DebuggingCommandsActive = 1; +} + AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ // AvP.PlayerType = I_Alien; // SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ - + AvP.PlayerType = I_Marine; -// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ + SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ - SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ +// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ -- cgit v1.3