From acbc8ea8b8f3f1b50aac139d3aacabd68ec42ded Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Fri, 24 Aug 2001 05:19:50 +0000 Subject: Removed more unused stuff. Finally finished ingame OpenGL code (I hope). Fixed another mistake in mathline.c. --- src/main.c | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index f7bc518..1a2efb1 100644 --- a/src/main.c +++ b/src/main.c @@ -461,8 +461,6 @@ void CheckForWindowsMessages() handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0); break; case SDL_QUIT: -// SDL_Quit(); -// exit(17); /* TODO tempy! */ AvP.MainLoopRunning = 0; /* TODO */ break; } @@ -595,6 +593,9 @@ int main(int argc, char *argv[]) LoadKeyConfiguration(); + CheatMode_Active = CHEATMODE_NONACTIVE; + + SoundSys_Start(); CDDA_Start(); @@ -626,12 +627,13 @@ int main(int argc, char *argv[]) // SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ // SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A); - AvP.PlayerType = I_Marine; +// AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ - SetLevelToLoad(AVP_ENVIRONMENT_COLONY); +// SetLevelToLoad(AVP_ENVIRONMENT_COLONY); -// AvP.PlayerType = I_Predator; -// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ + AvP.PlayerType = I_Predator; + SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ +// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE_P); // SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP); -- cgit v1.3