From ba13de4472c48cb06081a1c2eb388c1b641af2cf Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sat, 11 Aug 2001 07:10:38 +0000 Subject: Added texture drawing for particles (drawing not yet correct due to black borders around the images). --- src/main.c | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index a8c1aa7..f82aa9e 100644 --- a/src/main.c +++ b/src/main.c @@ -69,8 +69,13 @@ int InitialiseWindowsSystem() glLoadIdentity(); glEnable(GL_BLEND); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glEnable(GL_TEXTURE_2D); + + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); #endif return 0; } @@ -437,16 +442,18 @@ int main(int argc, char *argv[]) // AvP.PlayerType = I_Alien; -// AvP.PlayerType = I_Marine; -// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ + AvP.PlayerType = I_Marine; + SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ - AvP.PlayerType = I_Predator; - SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); +// AvP.PlayerType = I_Predator; +// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer - +// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ + +// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ + // while(AvP_MainMenus()) { d3d_light_ctrl.ctrl = LCCM_NORMAL; -- cgit v1.3