From de3fda828dae5015dcadb7018188f80a4f265dcb Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 12 Aug 2001 02:30:17 +0000 Subject: Fixed particle colors for real this time. Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts. --- src/main.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index 6749ee4..adaac43 100644 --- a/src/main.c +++ b/src/main.c @@ -442,10 +442,11 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ -// AvP.PlayerType = I_Alien; + AvP.PlayerType = I_Alien; + SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ - AvP.PlayerType = I_Marine; - SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ +// AvP.PlayerType = I_Marine; +// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ @@ -455,7 +456,7 @@ int main(int argc, char *argv[]) // SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ - + // while(AvP_MainMenus()) { d3d_light_ctrl.ctrl = LCCM_NORMAL; -- cgit v1.3