From ea2f8c4527f401e721717177a11306213c13eac1 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Thu, 9 Aug 2001 06:23:42 +0000 Subject: Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit) Game displays now. --- src/main.c | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c index 19d67a4..7288619 100644 --- a/src/main.c +++ b/src/main.c @@ -38,7 +38,8 @@ PROCESSORTYPES ReadProcessorType() int InitialiseWindowsSystem() { ScanDrawMode = ScanDrawD3DHardwareRGB; - + +#if 1 if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError()); exit(EXIT_FAILURE); @@ -65,7 +66,7 @@ int InitialiseWindowsSystem() glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); - +#endif return 0; } @@ -109,6 +110,7 @@ static void handle_keypress(int keysym, int press) void CheckForWindowsMessages() { +#if 1 SDL_Event event; GotAnyKey = 0; @@ -131,18 +133,23 @@ void CheckForWindowsMessages() } } while (SDL_PollEvent(&event)); } +#endif } void InGameFlipBuffers() { +#if 1 SDL_GL_SwapBuffers(); +#endif } void ThisFramesRenderingHasBegun() { fprintf(stderr, "ThisFramesRenderingHasBegun()\n"); - + +#if 1 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +#endif } void ThisFramesRenderingHasFinished() @@ -152,8 +159,9 @@ void ThisFramesRenderingHasFinished() int ExitWindowsSystem() { +#if 1 SDL_Quit(); - +#endif return 0; } -- cgit v1.3