From d19a2069c6d51b6e8aaf3f47742316e4808db49f Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Thu, 9 Aug 2001 22:34:20 +0000 Subject: Implemented keyboard input. Copied some functions from pldnet and d3d_render (now the player image shows in the mirror). --- src/opengl.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/opengl.c') diff --git a/src/opengl.c b/src/opengl.c index 20b8fa6..ea3855d 100644 --- a/src/opengl.c +++ b/src/opengl.c @@ -13,7 +13,6 @@ #include "module.h" #include "stratdef.h" #include "projfont.h" -#include "savegame.h" #include "krender.h" #include "kshape.h" #include "prototyp.h" @@ -101,3 +100,7 @@ switch(RenderPolygon.TranslucencyMode) CurrTextureHandle = TextureHandle; #endif } + +void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr) +{ +} -- cgit v1.3