From de3fda828dae5015dcadb7018188f80a4f265dcb Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 12 Aug 2001 02:30:17 +0000 Subject: Fixed particle colors for real this time. Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts. --- src/opengl.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/opengl.c') diff --git a/src/opengl.c b/src/opengl.c index 21bda70..75f3a7e 100644 --- a/src/opengl.c +++ b/src/opengl.c @@ -333,6 +333,7 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr) { int r, g, b, a; + /* this should be OK. (ColourComponents was RGBA while RGBA_MAKE is BGRA (little endian) */ r = (particlePtr->Colour >> 0) & 0xFF; g = (particlePtr->Colour >> 8) & 0xFF; b = (particlePtr->Colour >> 16) & 0xFF; @@ -355,9 +356,9 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr) } else { int r, g, b, a; - r = (particlePtr->Colour >> 0) & 0xFF; + b = (particlePtr->Colour >> 0) & 0xFF; g = (particlePtr->Colour >> 8) & 0xFF; - b = (particlePtr->Colour >> 16) & 0xFF; + r = (particlePtr->Colour >> 16) & 0xFF; a = (particlePtr->Colour >> 24) & 0xFF; glColor4ub(r, g, b, a); -- cgit v1.3