From 24847bd2840ac9391728478bbbd34350a4de153f Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 12 Aug 2001 04:42:44 +0000 Subject: Turned texture repeating back on. (some levels seem to need it to look 'properly'). Implemented some special vision mode drawing (for Predator). --- src/stubs.c | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/stubs.c') diff --git a/src/stubs.c b/src/stubs.c index df4d37e..3b2e9db 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -517,16 +517,6 @@ void D3D_ScreenInversionOverlay() fprintf(stderr, "D3D_ScreenInversionOverlay()\n"); } -void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) -{ - fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); -} - -void D3D_PredatorScreenInversionOverlay() -{ - fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n"); -} - void D3D_PlayerOnFireOverlay() { fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); -- cgit v1.3