From 4e94ccc65f9a5b0574683bf3d9b2b8217b8928cb Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Mon, 13 Aug 2001 19:34:08 +0000 Subject: Added the on fire, damaged, and fade down overlays. Used polygon offset to help with decal zfighting. --- src/stubs.c | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/stubs.c') diff --git a/src/stubs.c b/src/stubs.c index 0f6a38d..f0359ed 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -375,21 +375,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } -void D3D_PlayerOnFireOverlay() -{ - fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); -} - -void D3D_PlayerDamagedOverlay(int intensity) -{ - fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity); -} - -void D3D_FadeDownScreen(int brightness, int colour) -{ - fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour); -} - void D3D_DrawWaterTest(MODULE *testModulePtr) { fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr); -- cgit v1.3