From 7460e9acd0747d44d5eafdb9bf61dc02db87e4e4 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Tue, 14 Aug 2001 05:54:22 +0000 Subject: Implemented sky drawing and a few other routines (cloaked polygon, rectangle, etc). Worked around a V5 DRI issue(?) by breaking up some drawing into triangles. --- src/stubs.c | 30 ------------------------------ 1 file changed, 30 deletions(-) (limited to 'src/stubs.c') diff --git a/src/stubs.c b/src/stubs.c index f0359ed..e266874 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -277,11 +277,6 @@ void InitForceField() fprintf(stderr, "InitForceField()\n"); } -void DrawScanlinesOverlay(float level) -{ - fprintf(stderr, "DrawScanlinesOverlay(%f)\n", level); -} - void RenderString(char *stringPtr, int x, int y, int colour) { fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour); @@ -360,21 +355,6 @@ BOOL EndD3DScene() return FALSE; } -void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) -{ - fprintf(stderr, "D3D_ZBufferedGouraudPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); -} - -void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) -{ - fprintf(stderr, "D3D_ZBufferedCloakedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); -} - -void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) -{ - fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); -} - void D3D_DrawWaterTest(MODULE *testModulePtr) { fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr); @@ -390,11 +370,6 @@ void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr) fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr); } -void D3D_DrawBackdrop() -{ - fprintf(stderr, "D3D_DrawBackdrop()\n"); -} - void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) { fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); @@ -421,11 +396,6 @@ void BlitWin95Char(int x, int y, unsigned char toprint) fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint); } -void ColourFillBackBuffer(int FillColour) -{ - fprintf(stderr, "ColourFillBackBuffer(%d)\n", FillColour); -} - void LockSurfaceAndGetBufferPointer() { fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n"); -- cgit v1.3