From a5c6d1b5ebf78cbd050b7b9f9547191820301a51 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 12 Aug 2001 21:29:20 +0000 Subject: Added code for Alien's special vision mode. Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now. --- src/stubs.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'src/stubs.c') diff --git a/src/stubs.c b/src/stubs.c index 438c58a..ba36e93 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -495,11 +495,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } -void D3D_ScreenInversionOverlay() -{ - fprintf(stderr, "D3D_ScreenInversionOverlay()\n"); -} - void D3D_PlayerOnFireOverlay() { fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); @@ -540,7 +535,11 @@ void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVer fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } - +void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour) +{ + fprintf(stderr, "D3D_RenderHUDString_Centred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour); +} + /* dd_func.cpp */ long BackBufferPitch; int VideoModeColourDepth; -- cgit v1.3