From abd1c6857950797fb4e4bd4113ace12a73f71e37 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Tue, 21 Aug 2001 22:37:05 +0000 Subject: Removed some unused code. Added some of the level drawing hacks (water, rain). --- src/stubs.c | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'src/stubs.c') diff --git a/src/stubs.c b/src/stubs.c index c1e70a2..f31916a 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -271,11 +271,6 @@ void InitForceField() fprintf(stderr, "InitForceField()\n"); } -void PostLandscapeRendering() -{ - fprintf(stderr, "PostLandscapeRendering()\n"); -} - void SetFogDistance(int fogDistance) { fprintf(stderr, "SetFontDistance(%d)\n", fogDistance); @@ -339,26 +334,11 @@ BOOL EndD3DScene() return FALSE; } -void D3D_DrawWaterTest(MODULE *testModulePtr) -{ - fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr); -} - -void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr) -{ - fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr); -} - void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr) { fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr); } -void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) -{ - fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); -} - /* dd_func.cpp */ long BackBufferPitch; -- cgit v1.3