From c69d42233364999afe5257e3ea536d6b3cd035c6 Mon Sep 17 00:00:00 2001 From: Steven Fuller Date: Sun, 9 Dec 2001 04:44:18 +0000 Subject: Moved LightIntensityAtPoint to a better location. Silenced more stub messages. --- src/avp/avpview.c | 36 ++++++++++++++++++++++++++++- src/render.c | 66 ---------------------------------------------------- src/stubs.c | 69 +++++++++++++++++++++++++++++++++++-------------------- 3 files changed, 79 insertions(+), 92 deletions(-) delete mode 100644 src/render.c (limited to 'src') diff --git a/src/avp/avpview.c b/src/avp/avpview.c index 8de8435..7786a92 100644 --- a/src/avp/avpview.c +++ b/src/avp/avpview.c @@ -86,7 +86,7 @@ int *Global_EID_IPtr; extern float CameraZoomScale; extern int CameraZoomLevel; -extern int AlienBiteAttackInProgress=0; +int AlienBiteAttackInProgress; /* phase for cloaked objects */ int CloakingPhase; @@ -253,8 +253,42 @@ void LightSourcesInRangeOfObject(DISPLAYBLOCK *dptr) lightElementPtr++; } } +} +int LightIntensityAtPoint(VECTORCH *pointPtr) +{ + int intensity = 0; + int i, j; + + DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList; + for(i = NumActiveBlocks; i != 0; i--) { + DISPLAYBLOCK *dispPtr = *activeBlockListPtr++; + + if (dispPtr->ObNumLights) { + for(j = 0; j < dispPtr->ObNumLights; j++) { + LIGHTBLOCK *lptr = dispPtr->ObLights[j]; + VECTORCH disp = lptr->LightWorld; + int dist; + + disp.vx -= pointPtr->vx; + disp.vy -= pointPtr->vy; + disp.vz -= pointPtr->vz; + + dist = Approximate3dMagnitude(&disp); + + if (distLightRange) { + intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange); + } + } + } + } + if (intensity>ONE_FIXED) intensity=ONE_FIXED; + else if (intensity -#include -#include - -#include -#include -#include - -#include "fixer.h" - -#include "3dc.h" -#include "platform.h" -#include "inline.h" -#include "gamedef.h" -#include "module.h" -#include "stratdef.h" -#include "projfont.h" -#include "kshape.h" -#include "prototyp.h" -#include "d3d_hud.h" -#include "bh_types.h" -#include "equipmnt.h" -#include "pldghost.h" - -#define UseLocalAssert Yes -#include "ourasert.h" - -extern DISPLAYBLOCK *ActiveBlockList[]; -extern int NumActiveBlocks; -extern int GlobalAmbience; - -int LightIntensityAtPoint(VECTORCH *pointPtr) -{ - int intensity = 0; - int i, j; - - DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList; - for(i = NumActiveBlocks; i != 0; i--) { - DISPLAYBLOCK *dispPtr = *activeBlockListPtr++; - - if (dispPtr->ObNumLights) { - for(j = 0; j < dispPtr->ObNumLights; j++) { - LIGHTBLOCK *lptr = dispPtr->ObLights[j]; - VECTORCH disp = lptr->LightWorld; - int dist; - - disp.vx -= pointPtr->vx; - disp.vy -= pointPtr->vy; - disp.vz -= pointPtr->vz; - - dist = Approximate3dMagnitude(&disp); - - if (distLightRange) { - intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange); - } - } - } - } - if (intensity>ONE_FIXED) intensity=ONE_FIXED; - else if (intensity