extern SHAPEHEADER** mainshapelist; extern int start_of_loaded_shapes; extern SHAPEHEADER CUBE_header; extern SHAPEHEADER PRISM_header; extern SHAPEHEADER BOB_header; extern SHAPEHEADER ALIEN_header; extern SHAPEHEADER BLOODSPLASH_header; extern SHAPEHEADER BULLETRICOCHET_header; extern SHAPEHEADER EXPLOSION_header; extern SHAPEHEADER BOBCROUCH_header; extern SHAPEHEADER BOBLIE_header; extern SHAPEHEADER FLAME1_header; extern SHAPEHEADER FLAME2_header; extern SHAPEHEADER LGRENADE_header; typedef enum marineshapesenum { I_ShapeCube, I_ShapePrism, I_ShapeMarinePlayer, I_ShapePredatorPlayer, I_ShapeAlienPlayer, I_ShapeAlien, I_ShapeBloodSplash, I_ShapeBulletRicochet, I_ShapeExplosion, I_ShapeMarinePlayerCrouch, I_ShapeMarinePlayerLieDown, I_ShapeFlame1, I_ShapeFlame2, I_ShapeLGrenade, I_ShapePulseRifle, I_ShapeAAShotgun, I_ShapeCanisterGun, I_ShapeFThrower, I_ShapeSmartGun, I_ShapePig, I_ShapeLATW, I_ShapeParticle, I_ShapeRocket, I_ShapeGenerator, } MARINE_SHAPES_ENUM; extern int load_precompiled_shapes(void);