1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* CDF 20/10/98 - Single file for the movement stat lists. */
#include "3dc.h"
#include "inline.h"
#include "module.h"
#include "stratdef.h"
#include "gamedef.h"
#include "comp_shp.h"
#include "dynblock.h"
#include "dynamics.h"
#include "pfarlocs.h"
#include "pheromon.h"
#include "bh_types.h"
#include "pvisible.h"
#include "bh_far.h"
#include "bh_debri.h"
#include "bh_pred.h"
#include "bh_paq.h"
#include "bh_queen.h"
#include "bh_marin.h"
#include "bh_alien.h"
#include "lighting.h"
#include "bh_weap.h"
#include "weapons.h"
#include "psnd.h"
#include "equipmnt.h"
#include "los.h"
#include "ai_sight.h"
#include "targeting.h"
#include "dxlog.h"
#include "showcmds.h"
#define UseLocalAssert Yes
#include "ourasert.h"
/* First number is max speed, in mm/s. */
/* Second number is acceleration, in mm/s^2. */
/* Individual marines vary this by +/- 12.5%. */
/* Predators and xenoborgs don't at the moment. */
static const MOVEMENT_DATA Movement_Stats[] = {
{
MDI_Marine_Mooch_Bored,
1500,
1500,
},
{
MDI_Marine_Mooch_Alert,
1500,
1500,
},
{
MDI_Marine_Combat,
4000,
4000,
},
{
MDI_Marine_Sprint,
10000,
10000,
},
{
MDI_Civilian_Mooch_Bored,
1500,
1500,
},
{
MDI_Civilian_Mooch_Alert,
1500,
1500,
},
{
MDI_Civilian_Combat,
4000,
4000,
},
{
MDI_Civilian_Sprint,
10000,
10000,
},
{
MDI_Predator,
8000,
10000,
},
{
MDI_Casual_Predator,
3000,
3000,
},
{
MDI_Xenoborg,
1000,
1000,
},
{
MDI_End,
0,
0,
},
};
const MOVEMENT_DATA *GetThisMovementData(MOVEMENT_DATA_INDEX index) {
int a;
if (index<0) {
return(NULL);
}
a=0;
while (Movement_Stats[a].index!=MDI_End) {
if (Movement_Stats[a].index==index) {
return(&Movement_Stats[a]);
}
a++;
GLOBALASSERT(a<1000);
}
return(NULL);
}
|