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|
#ifndef strachnk_hpp
#define strachnk_hpp 1
#include "chunk.hpp"
#include "chnktype.hpp"
#include "ltfx_exp.h"
#define StratDoor 50
#define StratLift 51
#define StratBinSwitch 52
#define StratSimpleObject 53
#define StratPlatLift 54
#define StratAirlock 57
#define StratSwitchDoor 59
#define StratLiftNoTel 60
#define StratLinkSwitch 61
#define StratNewSimpleObject 62
#define StratConsole 63
#define StratLighting 64
#define StratMultiSwitch 66
#define StratTeleport 67
#define StratAreaSwitch 68
#define StratEnemy 69
#define StratMissionObjective 70
#define StratMissionHint 71
#define StratTrack 72
#define StratMessage 73
#define StratFan 75
#define StratHierarchy 76
#define StratDeathVolume 77
#define StratSelfDestruct 78
#define StratGenerator 79
#define StratTrackDestruct 80
#define StratSwingDoor 1000
#define StratPlacedBomb 1001
#define StratR6Switch 1002
#define StratR6SimpleObject 1003
#define StratMummyInanimate 2000
#define StratMummyPickup 2001
#define StratMummySimple 2002
#define StratMummyTriggerVolume 2003
#define StratMummyPivotObject_Old 2004
#define StratMummyChest 2005
#define StratMummyAlterCameraRange 2006
#define StratMummyPivotObject 2007
class AvpStrat;
class AVP_Strategy_Chunk :public Chunk
{
public:
AVP_Strategy_Chunk(Chunk_With_Children* ,const char*,size_t);
AVP_Strategy_Chunk(Chunk_With_Children*);
~AVP_Strategy_Chunk();
virtual BOOL output_chunk (HANDLE &hand);
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
int index;// for matching strategy up with the object it belongs to, currently only used by for light strategies
int spare2;
AvpStrat* Strategy;
};
#if InterfaceEngine
class StrategyObject;
#endif
class AVP_External_Strategy_Chunk :public Chunk
{
public:
AVP_External_Strategy_Chunk(Chunk_With_Children* ,const char*,size_t);
AVP_External_Strategy_Chunk(Chunk_With_Children*);
~AVP_External_Strategy_Chunk();
virtual BOOL output_chunk (HANDLE &hand);
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
ObjectID ObjID;
int ExtEnvNum;
int ThisEnvNum;
int spare;
AvpStrat* Strategy;
};
// for attaching strategies to
class Virtual_Object_Chunk :public Chunk_With_Children
{
public:
Virtual_Object_Chunk(Chunk_With_Children * parent)
: Chunk_With_Children (parent, "VIOBJECT")
{}
// constructor from buffer
Virtual_Object_Chunk (Chunk_With_Children * const parent,const char *, size_t const);
};
class Virtual_Object_Properties_Chunk: public Chunk
{
public :
Virtual_Object_Properties_Chunk(Chunk_With_Children* parent,const char* _name);
Virtual_Object_Properties_Chunk(Chunk_With_Children* parent,const char*,size_t);
~Virtual_Object_Properties_Chunk();
virtual size_t size_chunk();
virtual void fill_data_block(char* data_start);
ChunkVectorInt location;
int size;
char* name;
ObjectID ID;
int pad1,pad2;
ObjectID CalculateID();
};
class AvpStrat
{
public:
AvpStrat(const char* data_start);
AvpStrat(int _StrategyType);
virtual ~AvpStrat(){}
int StrategyType;
int Type,ExtraData;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
StrategyObject* SObject;
AvpStrat(int type,StrategyObject* dptr);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);//copy strategy to the chunk
virtual BOOL CanCopyStrategy(){return 0;};
virtual int EditStrategy(int Edit);//if Edit=0 only view it
virtual int VerifyStrategy(){return 1;};
virtual void _EditSwitchRequest(int& request);
virtual void RemoveInvalidTargets(){};
#endif
};
class MiscStrategy :public AvpStrat
{
public:
MiscStrategy(const char* data_start,size_t size);
virtual ~MiscStrategy();
int blocksize;
char* datablock;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
virtual int EditStrategy(int Edit);
#endif
};
#define SimStratFlag_NotifyTargetOnDestruction 0x00000001
#define SimStratFlag_NotifyTargetOnPickup 0x00000002
#define SimStratFlag_SmallExplosion 0x00000010 //explosive barrel type things
#define SimStratFlag_BigExplosion 0x00000020
#define SimStratFlag_MolotovExplosion 0x00000030
#define SimStratFlag_ExplosionMask 0x00000030
#define SimStratFlag_ExplosionShift 4
//contained within the integrity
#define SimpleStrategy_SparesDontContainJunk 0x80000000
//and for r6
#define SimpleStrategy_R6IntegrityValid 0x40000000
#define SimpleStrategy_R6IntegrityMask 0xffff
#define SimpleStrategy_R6DestTypeMask 0xff0000
#define SimpleStrategy_R6DestTypeShift 16
class SimpleStrategy : public AvpStrat
{
public:
SimpleStrategy(const char* data_start,size_t size);
int Type,ExtraData;
int mass;
int integrity;
int flags;
int target_request;
union
{
ObjectID targetID;
unsigned char R6_Linked_Guards[4];
};
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
unsigned int get_integrity() {return integrity &~ SimpleStrategy_SparesDontContainJunk;}
unsigned int get_r6_integrity();
void set_r6_integrity(unsigned int);
unsigned int get_r6_destruction_type();
void set_r6_destruction_type(unsigned int);
#if InterfaceEngine
SimpleStrategy (int _Type, int _ExtraData, int _mass, int _integrity)
: AvpStrat (StratNewSimpleObject,0), Type(_Type), ExtraData(_ExtraData),
mass (_mass), integrity (_integrity)
{
flags=SimStratFlag_NotifyTargetOnDestruction;
target_request=0;
targetID.id1=targetID.id2=0;
integrity|=SimpleStrategy_SparesDontContainJunk;
}
SimpleStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
virtual BOOL CanCopyStrategy(){return 1;};
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
void EditTarget();
virtual void _EditSwitchRequest(int& request);
virtual void RemoveInvalidTargets();
#endif
};
class R6SimpleStrategy : public SimpleStrategy
{
public :
R6SimpleStrategy(const char* data_start,size_t);
ObjectID r6SoundID; // id of a linked sound
int r6_spare1;
int r6_spare2;
int r6_spare3;
int r6_spare4;
int r6_spare5;
int r6_spare6;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
R6SimpleStrategy (int _Type, int _ExtraData, int _mass, int _integrity);
R6SimpleStrategy (SimpleStrategy* ss);
#endif
};
#define LiftFlag_Here 0x00000001
#define LiftFlag_Airlock 0x00000002
#define LiftFlag_NoTel 0x00000004 //switches aren't teleported
#define LiftFlag_ExitOtherSide 0x00000008
struct ExtLift
{
int EnvNum;
int junk[4];
ObjectID LiftID;
};
class LiftStrategy :public AvpStrat
{
public:
LiftStrategy(const char* data_start,size_t size);
virtual ~LiftStrategy();
int NumAssocLifts;
ObjectID* AssocLifts;
ObjectID AssocDoor;
ObjectID AssocCallSwitch;
ObjectID AssocFloorSwitch;
int LiftFlags;
int Floor;
int NumExternalLifts;
ExtLift* ExternalLifts;
int Facing;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
const char* GetStartName();
void GetStartPos(int& FileNum,ObjectID& StartID);
LiftStrategy(StrategyObject* dptr);
LiftStrategy(LiftStrategy* ls);
virtual int EditStrategy(int Edit);
virtual int VerifyStrategy();
void EditAssocLifts(int Edit);
void EditAssocDoor(int Edit);
void EditAssocCallSwitch(int Edit);
void EditAssocFloorSwitch(int Edit);
void CalculateFloor(int FileNum,ObjectID liftid);
int EditExternalLifts(int FileNum,int Edit,int sel);
void AlterOtherPos();
void GetFloorSwitch(File_Chunk* fc,ObjectID LiftID);
#endif
};
#define PlatformLiftFlags_Disabled 0x00000001
#define PlatformLiftFlags_OneUse 0x00000002
class PlatLiftStrategy :public AvpStrat
{
public:
PlatLiftStrategy(const char* data_start,size_t size);
int flags;
int spare[5];
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
PlatLiftStrategy(StrategyObject* dptr);
virtual int EditStrategy(int Edit);
virtual int VerifyStrategy();
#endif
};
#define DoorFlag_Locked 0x00000001
#define DoorFlag_Proximity 0x00000002
#define DoorFlag_Open 0x00000004
#define DoorFlag_Lift 0x00000008
#define DoorFlag_Horizontal 0x00000010 //door lying horizontal
class DoorStrategy :public AvpStrat
{
public:
DoorStrategy(const char* data_start,size_t);
int DoorFlags;
unsigned char TimeToOpen; //in tenths of a second
unsigned char TimeToClose; //in tenths of a second
short spare;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
DoorStrategy(StrategyObject*);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
BOOL CanCopyStrategy(){return 1;};
virtual int VerifyStrategy();
virtual int EditStrategy(int Edit);
#endif
};
#define R6SwitchDoorFlag_SwitchOperated 0x00000001
class SwitchDoorStrategy : public AvpStrat
{
public:
SwitchDoorStrategy(const char* data_start,size_t);
ObjectID AssocDoor;
//union
//{
int spare1;
// struct
// {
// unsigned int r6_flags:20;
// unsigned int r6_open_time:6; //in tenths of a second
// unsigned int r6_close_time:6; //in tenths of a second
// };
//};
int spare2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
SwitchDoorStrategy(StrategyObject*);
virtual int VerifyStrategy();
virtual int EditStrategy(int Edit);
void EditAssocDoor(int Edit);
#endif
};
struct SwitchTarget
{
ObjectID ID;
int request;
};
#define BinSwitchFlag_StartsOn 0x00000001
#define BinSwitchFlag_OffMessageSame 0x00000002
#define BinSwitchFlag_OffMessageNone 0x00000004
class BinSwitchStrategy :public AvpStrat
{
public :
BinSwitchStrategy(const char* data_start,size_t);
virtual ~BinSwitchStrategy(){};
int flags;
int Mode;
int Time;
int Security;
SwitchTarget Target;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
BinSwitchStrategy(StrategyObject*);
BinSwitchStrategy(StrategyObject*,BinSwitchStrategy*);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
BOOL CanCopyStrategy(){return 1;};
virtual int EditStrategy(int Edit);
virtual int VerifyStrategy();
int EditTarget(int Edit);
virtual void RemoveInvalidTargets();
#endif
};
class LinkSwitchStrategy :public BinSwitchStrategy
{
public :
LinkSwitchStrategy(const char* data_start,size_t);
virtual ~LinkSwitchStrategy();
int NumLinks;
ObjectID* LinkedSwitches;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
LinkSwitchStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
virtual int VerifyStrategy();
#endif
};
#define MultiSwitchFlag_SwitchUpdated 0x80000000
#define MultiSwitchFlag_OffMessageSame 0x00000002
#define MultiSwitchFlag_OffMessageNone 0x00000004
#define MultiSwitchRequest_LinkedSwitch 0x00000002
class MultiSwitchStrategy :public AvpStrat
{
public :
MultiSwitchStrategy(const char* data_start,size_t);
virtual ~MultiSwitchStrategy();
int RestState;
int Mode;
int Time;
int Security;
int NumTargets;
SwitchTarget* Targets;
int NumLinks;
ObjectID* LinkedSwitches;
int pad1; //used to be UseRestStateAfter , so possible conversion upon load
int flags;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MultiSwitchStrategy(StrategyObject*);
MultiSwitchStrategy(StrategyObject*,MultiSwitchStrategy*);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
BOOL CanCopyStrategy(){return 1;};
virtual int EditStrategy(int Edit);
virtual int VerifyStrategy();
void EditTargets(int Edit,int envnum);
void add_target(ObjectID targetid,int envnum);
void duplicate_target(int index);
void remove_target(int index);
virtual void _EditSwitchRequest(int& request);
virtual void RemoveInvalidTargets();
#endif
};
class AreaSwitchStrategy :public MultiSwitchStrategy
{
public :
AreaSwitchStrategy(const char* data_start,size_t);
ChunkVectorInt trigger_min,trigger_max;
int area_pad1,area_pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
AreaSwitchStrategy(StrategyObject*);
AreaSwitchStrategy(StrategyObject*,AreaSwitchStrategy*);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
BOOL CanCopyStrategy(){return 1;};
void EditTriggerVolume();
#endif
};
class ConsoleStrategy :public AvpStrat
{
public :
ConsoleStrategy(const char* data_start,size_t);
int ConsoleNum;
int spare1,spare2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
ConsoleStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
// virtual int VerifyStrategy();
#endif
};
class LightingStrategy : public AvpStrat
{
public :
LightingStrategy(const char* data_start,size_t);
LightFXData LightData;
int pad1,pad2,pad3;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
LightingStrategy(StrategyObject*);
LightingStrategy(LightingStrategy*,StrategyObject*);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
BOOL CanCopyStrategy(){return 1;};
virtual int EditStrategy(int Edit);
#endif
};
#define Teleport_All 0
#define Teleport_Marine 1
#define Teleport_Alien 2
#define Teleport_Predator 3
class TeleportStrategy : public AvpStrat
{
public:
TeleportStrategy(const char* data_start,size_t);
ObjectID TeleportTo;
int Type;
int spare1,spare2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
TeleportStrategy(StrategyObject*);
virtual int VerifyStrategy();
virtual int EditStrategy(int Edit);
void EditTeleportTo(int Edit);
#endif
};
class EnemyStrategy : public AvpStrat
{
public:
EnemyStrategy(const char* data_start,size_t);
int MissionType;
int target_request;
ObjectID DeathTarget;
int ExtraMissionData;
int spares[3];
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
EnemyStrategy(StrategyObject*);
EnemyStrategy(StrategyObject*,EnemyStrategy*);
virtual int EditStrategy(int Edit);
virtual int CopyStrategy(AVP_Strategy_Chunk*,StrategyObject*);
int EditTarget(int Edit);
virtual void RemoveInvalidTargets();
#endif
};
class GeneratorStrategy : public AvpStrat
{
public:
GeneratorStrategy(const char* data_start,size_t);
int MissionType;
int ExtraMissionData;
int spares[6];
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
GeneratorStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
#endif
};
#define MissionFlag_Visible 0x00000001
#define MissionFlag_CurrentlyPossible 0x00000002
#define MissionTrigger_MakeVisible 0x00000001
#define MissionTrigger_MakePossible 0x00000002
#define MissionTrigger_DontComplete 0x00000004
enum MissionCompletionEffects
{
MCE_None,
MCE_CompleteLevel,
MCE_Last,
};
struct MissionMessage
{
ObjectID target_mission;
int effect_on_target;
};
struct RequestTarget
{
ObjectID target;
int request;
};
class MissionObjectiveStrategy : public AvpStrat
{
public:
MissionObjectiveStrategy(const char* data_start,size_t);
//indeces in english.txt
int mission_description_string;
int mission_complete_string;
int mission_number;
int flags;
int mission_completion_effect;
int num_mission_targets;
MissionMessage* mission_targets;
int num_request_targets;
RequestTarget* request_targets;
int pad1,pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MissionObjectiveStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
void EditMissionTargets();
virtual void _EditSwitchRequest(int& request);
virtual void RemoveInvalidTargets();
#endif
};
class MissionHintStrategy : public AvpStrat
{
public:
MissionHintStrategy(const char* data_start,size_t);
int mission_hint_string;
int mission_number;
int flags;
int pad1,pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MissionHintStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
#endif
};
#define TextMessageFlag_NotActiveAtStart 0x00000001
class TextMessageStrategy : public AvpStrat
{
public:
TextMessageStrategy(const char* data_start,size_t);
int message_string;
int flags,pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
TextMessageStrategy(StrategyObject*);
virtual int EditStrategy(int Edit);
virtual void _EditSwitchRequest(int& request);
#endif
};
#define TrackRequestFlag_ActiveForward 0x00000001
#define TrackRequestFlag_ActiveBackward 0x00000002
#define TrackRequestFlag_OppositeBackward 0x00000004
struct TrackRequestTarget
{
ObjectID targetID;
int request;
int flags;
};
struct TrackPointEffect
{
int point_no;
int num_targets;
TrackRequestTarget* targets;
int pad1;
~TrackPointEffect()
{
if(targets) delete [] targets;
}
};
class TrackStrategy : public AvpStrat
{
public:
TrackStrategy(const char* data_start,size_t);
~TrackStrategy();
int num_point_effects;
TrackPointEffect** point_effects;
int pad1;
int pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
TrackStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditTargets(TrackPointEffect*);
void _EditSwitchRequest(int& request);
virtual void RemoveInvalidTargets();
#endif
};
class TrackDestructStrategy : public TrackStrategy
{
public:
TrackDestructStrategy(const char* data_start,size_t);
int integrity;
int target_request;
ObjectID targetID; //target when blown up
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
TrackDestructStrategy(StrategyObject*);
virtual void RemoveInvalidTargets();
void EditTarget();
#endif
};
class HierarchyStrategy : public AvpStrat
{
public:
HierarchyStrategy(const char* data_start,size_t);
~HierarchyStrategy();
int num_point_effects;
TrackPointEffect** point_effects;
int pad1;
int pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
HierarchyStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditTargets(TrackPointEffect*);
virtual void RemoveInvalidTargets();
#endif
};
class FanStrategy : public AvpStrat
{
public:
FanStrategy(const char* data_start,size_t);
int speed_up_time;
int slow_down_time;
int fan_wind_strength;
int pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
FanStrategy(StrategyObject*);
int EditStrategy(int Edit);
#endif
};
#define DeathVolumeFlag_StartsOn 0x00000001
#define DeathVolumeFlag_CollisionNotRequired 0x00000002
class DeathVolumeStrategy : public AvpStrat
{
public:
DeathVolumeStrategy(const char* data_start,size_t);
ChunkVectorInt volume_min;
ChunkVectorInt volume_max;
int flags;
int damage; //damage per second , 0 = infinite
int pad2;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
DeathVolumeStrategy(StrategyObject*);
int EditStrategy(int Edit);
#endif
};
class SelfDestructStrategy : public AvpStrat
{
public:
SelfDestructStrategy(const char* data_start,size_t);
int timer;//in seconds
int pad[4];
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
SelfDestructStrategy(StrategyObject*);
int EditStrategy(int Edit);
#endif
};
/////////////////////rainbow 6 strategy alert/////////////////////////
#define SwingDoorFlag_Open 0x00000001
#define SwingDoorFlag_Locked 0x00000002
//flag set to show time_open has been set to the new default of 0
#define SwingDoorFlag_UpdatedTime 0x80000000
class SwingDoorStrategy : public AvpStrat
{
public:
SwingDoorStrategy(const char* data_start,size_t);
int time_open;//in milliseconds
ObjectID paired_door;
ObjectID doorway_module;
int flags;
int time_to_pick;//in milliseconds
int spare3;
int spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
SwingDoorStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditPairedDoor();
void EditDoorwayModule();
#endif
};
#define BombFlag_TerroristActivate 0x00000001
#define BombFlag_Armed 0x00000002
#define BombType_Bomb 0
#define BombType_SecurityConsole 1
#define BombType_VirusCapsule 2
#define BombType_Computer 3
#define BombType_NonCriticalAlarm 4
class PlacedBombStrategy : public AvpStrat
{
public:
PlacedBombStrategy(const char* data_start,size_t);
int type;
int time;//seconds
int flags;
int integrity;
unsigned char objective_number; //a value from 0 to 4
unsigned short time_to_pick; //seconds
unsigned char pad;
int spare2,spare3,spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
PlacedBombStrategy(StrategyObject*);
int EditStrategy(int Edit);
#endif
};
class R6SwitchStrategy : public AvpStrat
{
public:
R6SwitchStrategy(const char* data_start,size_t);
ObjectID TargetID;
int spare1,spare2,spare3,spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
R6SwitchStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditTarget();
virtual void RemoveInvalidTargets();
#endif
};
/////////////////////Mummy strategy alert/////////////////////////
class MummyInanimateStrategy : public AvpStrat
{
public :
MummyInanimateStrategy(const char* data_start,size_t);
MummyInanimateStrategy();
int destructionType;
int health; //0 to 100
char generatedPickups[4];
ObjectID linkedSoundID;
ObjectID activateID;
int spare1,spare2,spare3,spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MummyInanimateStrategy(StrategyObject*);
int EditStrategy(int Edit);
virtual void RemoveInvalidTargets();
void EditTarget();
void EditLinkedSound();
#endif
};
class MummyPickupStrategy : public AvpStrat
{
public :
MummyPickupStrategy(const char* data_start,size_t);
MummyPickupStrategy();
int pickupType;
BOOL inactiveAtStart;
int spare1,spare2,spare3,spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
// MummyPickupStrategy(StrategyObject*);
int EditStrategy(int Edit){return 0;};
// virtual void RemoveInvalidTargets();
#endif
};
class MummyTriggerVolumeStrategy : public AvpStrat
{
public :
MummyTriggerVolumeStrategy(const char* data_start,size_t);
ChunkVectorInt trigger_min,trigger_max;
ObjectID targetID;
int spare1,spare2,spare3,spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MummyTriggerVolumeStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditTriggerVolume();
void EditTarget();
virtual void RemoveInvalidTargets();
#endif
};
#define MummyPivotObject_Pillar 0
#define MummyPivotObject_Flagstone 1
class MummyPivotObjectStrategy : public AvpStrat
{
public :
MummyPivotObjectStrategy(const char* data_start,size_t);
int typeID; //pillar or flagstone
int triggerDelay; //in milliseconds (fixed point seconds in game)
ObjectID targetID;
int spare1,spare2;
ChunkVectorInt trigger_min,trigger_max;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MummyPivotObjectStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditTarget();
virtual void RemoveInvalidTargets();
void EditTriggerVolume();
#endif
};
class MummyChestStrategy : public AvpStrat
{
public :
MummyChestStrategy(const char* data_start,size_t);
unsigned char objectives[4];
ChunkVectorInt camera_location;
int spare;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MummyChestStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditObjective(int index);
void EditCameraLocation();
#endif
};
#define MUMMY_CAMERA_AXIS_MIN_X 0
#define MUMMY_CAMERA_AXIS_MAX_X 1
#define MUMMY_CAMERA_AXIS_MIN_Z 2
#define MUMMY_CAMERA_AXIS_MAX_Z 3
class MummyAlterCameraRangeStrategy : public AvpStrat
{
public :
MummyAlterCameraRangeStrategy(const char* data_start,size_t);
ChunkVectorInt zone_min,zone_max;
int enter_range; // camera range in mm for one side of he zone
int exit_range; // ditto for opposite side
int axis; //axis that the change happens across
int spare1,spare2,spare3,spare4;
virtual size_t GetStrategySize();
virtual void fill_data_block(char* data);
#if InterfaceEngine
MummyAlterCameraRangeStrategy(StrategyObject*);
int EditStrategy(int Edit);
void EditTriggerVolume();
#endif
};
#endif
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