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path: root/src/bink.c
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#include "bink.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <AL/al.h>
#include <SDL.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
#include <libavutil/imgutils.h>
#include <libswscale/swscale.h>

extern int SoundSys_IsOn();
extern void DrawAvpMenuBink(char* buf, int width, int height, int pitch);
extern float PlatVolumeToGain(int volume);

//#define AL_CHECK()		{ int err = alGetError(); if(err!=AL_NO_ERROR) printf("%s:%d ALError %04x\n", __FILE__, __LINE__, err); }
#define AL_CHECK() {}

#define FRAMEQUEUESIZE	4

struct binkMovie {
	AVFormatContext*	avContext;
	AVPacket			packet;

	int					videoStreamIndex;
	AVCodecContext* 	videoCodecContext;
	AVFrame* 			videoFrame;
	struct SwsContext*	videoScaleContext;
	uint8_t*			videoScalePicture[4];
	int					videoScaleLineSize[4];
	uint				videoScaleWidth;
	uint				videoScaleHeight;
	enum AVPixelFormat	videoScaleFormat;
	float				videoFrameDuration;
	
	int					audioStreamIndex;
	AVCodecContext* 	audioCodecContext;
	AVFrame* 			audioFrame;
	char*				audioTempBuffer;

	BOOL				alInited;
	ALuint				alSource;
	ALuint				alBuffers[FRAMEQUEUESIZE];
	ALuint				alFreeBuffers[FRAMEQUEUESIZE];
	ALuint				alNumFreeBuffers;
	ALuint				alNumChannels;
	ALenum			alFormat;
	ALuint				alSampleRate;

	uint				timeStart;
	BOOL				looping;
};

static void BinkRenderMovie(struct binkMovie* aMovie)
{
	if (aMovie && aMovie->videoFrame && aMovie->videoScalePicture[0]) {
		DrawAvpMenuBink(
			aMovie->videoScalePicture[0],
			aMovie->videoFrame->width,
			aMovie->videoFrame->height,
			aMovie->videoScaleLineSize[0]);
	}
}

static void BinkInitMovieStruct(struct binkMovie* aMovie)
{
	*aMovie = (struct binkMovie){
		.audioStreamIndex = -1,
		.videoStreamIndex = -1,
		.videoScaleFormat = AV_PIX_FMT_NONE,
	};
}

static void BinkReleaseMovie(struct binkMovie* aMovie)
{
	if (aMovie->alInited) {
		alSourceStop(aMovie->alSource);
		alDeleteSources(1, &aMovie->alSource);
		alDeleteBuffers(FRAMEQUEUESIZE, aMovie->alBuffers);
		if (aMovie->audioTempBuffer)
			free(aMovie->audioTempBuffer);
	}

	if (aMovie->avContext)
		avformat_close_input(&aMovie->avContext);
	if (aMovie->audioCodecContext)
		avcodec_free_context(&aMovie->audioCodecContext);
	if (aMovie->audioFrame)
		av_frame_free(&aMovie->audioFrame);
	if (aMovie->videoCodecContext)
		avcodec_free_context(&aMovie->videoCodecContext);
	if (aMovie->videoFrame)
		av_frame_free(&aMovie->videoFrame);

	if (aMovie->videoScaleContext) {
		sws_freeContext(aMovie->videoScaleContext);
		av_freep(&aMovie->videoScalePicture[0]);
	}

	BinkInitMovieStruct(aMovie);
}


static int DecodeVideoFrame(struct binkMovie* aMovie)
{
	if (avcodec_receive_frame(aMovie->videoCodecContext, aMovie->videoFrame) != 0)
		return 0;

	if (aMovie->videoScaleContext == NULL) {
		if (aMovie->videoScaleWidth == 0)
			aMovie->videoScaleWidth = aMovie->videoFrame->width;
		if (aMovie->videoScaleHeight == 0)
			aMovie->videoScaleHeight = aMovie->videoFrame->height;
		if (aMovie->videoScaleFormat == AV_PIX_FMT_NONE)
			aMovie->videoScaleFormat = AV_PIX_FMT_RGB565;

		aMovie->videoScaleContext = sws_getContext(
			aMovie->videoFrame->width, aMovie->videoFrame->height,
			aMovie->videoFrame->format,
			aMovie->videoScaleWidth, aMovie->videoScaleHeight,
			aMovie->videoScaleFormat,
			SWS_FAST_BILINEAR, NULL, NULL, NULL);

		if (aMovie->videoScaleContext == NULL)
			return 0;

		av_image_alloc(aMovie->videoScalePicture, aMovie->videoScaleLineSize,
			aMovie->videoScaleWidth, aMovie->videoScaleHeight,
			aMovie->videoScaleFormat, 1);
	}

	sws_scale(aMovie->videoScaleContext,
		  (const uint8_t* const*)aMovie->videoFrame->data,
		  aMovie->videoFrame->linesize, 0, aMovie->videoFrame->height,
		  aMovie->videoScalePicture, aMovie->videoScaleLineSize);
	return 1;
}

static int DecodeAudioFrame(struct binkMovie* aMovie)
{
	if (avcodec_receive_frame(aMovie->audioCodecContext, aMovie->audioFrame) != 0)
		return 0;

	if (!SoundSys_IsOn())
		return 0;

	if (!aMovie->alInited) {
		alGenSources(1, &aMovie->alSource);
		AL_CHECK();

		alGenBuffers(FRAMEQUEUESIZE, aMovie->alBuffers);
		AL_CHECK();

		alSource3f(aMovie->alSource, AL_POSITION, 0.0, 0.0, 0.0);
		alSource3f(aMovie->alSource, AL_VELOCITY, 0.0, 0.0, 0.0);
		alSource3f(aMovie->alSource, AL_DIRECTION, 0.0, 0.0, 0.0);
		alSourcef(aMovie->alSource, AL_ROLLOFF_FACTOR, 0.0);
		alSourcei(aMovie->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
		alSourcef(aMovie->alSource, AL_PITCH, 1);
		alSourcef(aMovie->alSource, AL_GAIN, 1.0);

		AL_CHECK();

		aMovie->alNumFreeBuffers = FRAMEQUEUESIZE;
		for (int i=0; i < aMovie->alNumFreeBuffers; i++)
			aMovie->alFreeBuffers[i] = aMovie->alBuffers[i];

		switch (aMovie->audioFrame->channel_layout) {
		case AV_CH_LAYOUT_MONO:
			aMovie->alFormat = (aMovie->audioFrame->format == AV_SAMPLE_FMT_U8) ?
				AL_FORMAT_MONO8 : AL_FORMAT_MONO16;
			aMovie->alNumChannels = 1;
			break;
		case AV_CH_LAYOUT_STEREO:
			aMovie->alFormat = (aMovie->audioFrame->format == AV_SAMPLE_FMT_U8) ?
				AL_FORMAT_STEREO8 : AL_FORMAT_STEREO16;
			aMovie->alNumChannels = 2;
			break;
		}

		aMovie->alSampleRate = aMovie->audioFrame->sample_rate;
		aMovie->audioTempBuffer =
			malloc(aMovie->alNumChannels * aMovie->audioFrame->nb_samples * 2 * 2);
		aMovie->alInited = TRUE;
	}

	memset(aMovie->audioTempBuffer, 0,
	       aMovie->alNumChannels * aMovie->audioFrame->nb_samples * 2 * 2);

	if (aMovie->alNumChannels == 0)
		return 0;

	// reclaim completed frames
	int processedBuffers = 0;
	alGetSourcei(aMovie->alSource, AL_BUFFERS_PROCESSED, &processedBuffers);
	if (processedBuffers > 0) {
		alSourceStop(aMovie->alSource);
		while (processedBuffers > 0) {
			ALuint buffer = 0;
			alSourceUnqueueBuffers(aMovie->alSource, 1, &buffer);
			AL_CHECK();
				
			if (buffer > 0) {
				aMovie->alFreeBuffers[aMovie->alNumFreeBuffers] = buffer;
				aMovie->alNumFreeBuffers++;
			}
			processedBuffers--;
		}
		alSourcePlay(aMovie->alSource);
	}

	// queue this frame
	if (aMovie->alNumFreeBuffers > 0) {
		ALuint alBuffer = aMovie->alFreeBuffers[aMovie->alNumFreeBuffers-1];

		int sampleCount = aMovie->audioFrame->nb_samples * aMovie->alNumChannels;
		uint dataSize = sampleCount * 2; // 16bit is deafult
		void* data = (void*)aMovie->audioFrame->extended_data[0];

		switch (aMovie->audioFrame->format) {
		case AV_SAMPLE_FMT_U8: {
			dataSize = sampleCount;
		} break;

		default:
		case AV_SAMPLE_FMT_S16: {
			/*
			  unsigned short* p = (unsigned short*) data;
			  for(int i=0; i<sampleCount; i++)
			  p[i] -= p[i]>>2;
			*/
		} break;
			
		case AV_SAMPLE_FMT_FLT: {
			data = (void*)aMovie->audioTempBuffer;
			short* tempBuf = (short*)aMovie->audioTempBuffer;
			float* srcBuf = (float*)aMovie->audioFrame->extended_data[0];
			for (int i = 0; i < sampleCount; i++) {
				float val = srcBuf[i] * 32768;
				if (val > 32767)
					val = 32767;
				if (val < -32768)
					val = 32768;
				tempBuf[i] = (short)val;
			}
		} break;
			
		case AV_SAMPLE_FMT_S32: {
			data = (void*)aMovie->audioTempBuffer;
			short* tempBuf = (short*)aMovie->audioTempBuffer;
			unsigned int* srcBuf = (unsigned int*)aMovie->audioFrame->extended_data[0];
			for(int i = 0; i < sampleCount; i++)
				tempBuf[i] = (short)(((*srcBuf - *srcBuf>>2) >> 16) & 0x0000FFFF);
		} break;
				
		case AV_SAMPLE_FMT_FLTP: {
			data = (void*)aMovie->audioTempBuffer;
			short* tempBuf = (short*)aMovie->audioTempBuffer;
			for (int i = 0; i < aMovie->audioFrame->nb_samples; i++) {
				for (int j = 0; j < aMovie->alNumChannels; j++) {
					float* srcBuf = (float*)aMovie->audioFrame->extended_data[j];
					float val = srcBuf[i] * 32768;
					if (val > 32767)
						val = 32767;
					if (val < -32768)
						val = 32768;
					tempBuf[(i*aMovie->alNumChannels)+j] = (short)val;
				}
			}
		} break;
		}

		alSourceStop(aMovie->alSource);

		alBufferData(alBuffer, aMovie->alFormat, data, dataSize - 16, aMovie->alSampleRate);
		AL_CHECK();
			
		alSourceQueueBuffers(aMovie->alSource, 1, &alBuffer);
		AL_CHECK();

		float vx, vy, vz;
		alGetListener3f(AL_VELOCITY, &vx, &vy, &vz);
		alSource3f(aMovie->alSource, AL_VELOCITY, vx, vy, vz);

		alSourcePlay(aMovie->alSource);
			
		aMovie->alNumFreeBuffers--;
		aMovie->alFreeBuffers[aMovie->alNumFreeBuffers] = 0;
	}
	return 1;
}

static int ReadFrame(struct binkMovie* aMovie)
{
	// Read from file if no packet is buffered.
	if (!aMovie->packet.buf && av_read_frame(aMovie->avContext, &aMovie->packet) < 0) {
		// No more packets in file.
		if (aMovie->looping) {
			av_seek_frame(aMovie->avContext, -1, 0, 0);
			return ReadFrame(aMovie);
		} else {
			// Drain buffered frames.
			if (aMovie->videoStreamIndex >= 0)
				avcodec_send_packet(aMovie->videoCodecContext, NULL);
			if (aMovie->audioStreamIndex >= 0)
				avcodec_send_packet(aMovie->audioCodecContext, NULL);
			return 0;
		}
	}

	// Send the (possibly buffered) packet to decoder.
	int ret = 0;
	if (aMovie->packet.stream_index == aMovie->videoStreamIndex)
		ret = avcodec_send_packet(aMovie->videoCodecContext, &aMovie->packet);
	else if (aMovie->packet.stream_index == aMovie->audioStreamIndex)
		ret = avcodec_send_packet(aMovie->audioCodecContext, &aMovie->packet);

	// Keep the packet around for next time if decoder’s buffer is full.
	if (ret == AVERROR(EAGAIN)) {
		return 1;
	} else {
		av_packet_unref(&aMovie->packet);
		return ret < 0 ? 0 : 1;
	}
}

static int BinkStartMovie(struct binkMovie* aMovie, const char* aFilename,
		BOOL aLoopFlag, BOOL aFmvFlag, BOOL aMusicFlag)
{
	BinkInitMovieStruct(aMovie);
	aMovie->looping = aLoopFlag;

	if (aFmvFlag) {
		aMovie->videoScaleWidth = 128;
		aMovie->videoScaleHeight = 96;
		aMovie->videoScaleFormat = AV_PIX_FMT_RGB24;
	}

	if (avformat_open_input(&aMovie->avContext, aFilename, NULL, NULL) != 0)
		return 0;

	if (avformat_find_stream_info(aMovie->avContext, NULL) < 0) {
		BinkReleaseMovie(aMovie);
		return 0;
	}

	int numStreams = 0;
	for (int i = 0; i < aMovie->avContext->nb_streams; i++) {
		const AVStream* stream = aMovie->avContext->streams[i];
		const AVCodec* codec = avcodec_find_decoder(stream->codecpar->codec_id);
		if (!codec)
			continue;
		AVCodecContext *context = avcodec_alloc_context3(codec);
		if (!context)
			continue;
		if (avcodec_parameters_to_context(context, stream->codecpar) < 0 ||
				avcodec_open2(context, codec, NULL) != 0) {
			avcodec_free_context(&context);
			continue;
		}

		if (aMovie->videoStreamIndex < 0 && context->codec_type == AVMEDIA_TYPE_VIDEO) {
			aMovie->videoCodecContext = context;
			aMovie->videoStreamIndex = i;
			aMovie->videoFrame = av_frame_alloc();
			aMovie->videoFrameDuration =
				1000.0f * (float)stream->time_base.num / (float)stream->time_base.den;
			numStreams++;
		} else if (aMovie->audioStreamIndex < 0 && context->codec_type == AVMEDIA_TYPE_AUDIO) {
			aMovie->audioCodecContext = context;
			aMovie->audioStreamIndex = i;
			aMovie->audioFrame = av_frame_alloc();
			numStreams++;
		} else {
			avcodec_free_context(&context);
		}
	}

	if (aMovie->videoStreamIndex < 0 && aMovie->audioStreamIndex < 0) {
		BinkReleaseMovie(aMovie);
		return 0;
	}

	if (!aFmvFlag) {
		for (int i = 0; i < (FRAMEQUEUESIZE-1) * numStreams; i++)
			ReadFrame(aMovie);
	}

	return 1;
}

static int BinkUpdateMovie(struct binkMovie* aMovie)
{
	if(!aMovie->avContext)
		return 0;

	const int t = SDL_GetTicks();
	const int eof = !ReadFrame(aMovie);

	int playing = 0;
	if (aMovie->videoStreamIndex >= 0) {
		if (aMovie->videoFrame->pts == 0)
			aMovie->timeStart = t - aMovie->videoFrameDuration;
		if (t - aMovie->timeStart >= aMovie->videoFrame->pts * aMovie->videoFrameDuration)
			playing += DecodeVideoFrame(aMovie);
	}

	if (aMovie->audioStreamIndex >= 0) {
		int processedBuffers = 0;
		alGetSourcei(aMovie->alSource, AL_BUFFERS_PROCESSED, &processedBuffers);
		while (!aMovie->alInited || aMovie->alNumFreeBuffers>0 || processedBuffers>0) {
			if (DecodeAudioFrame(aMovie))
				playing += 1;
			else
				break;
		}
	}

	return !eof || playing;
}

void PlayBinkedFMV(char* filenamePtr, int volume)
{
	struct binkMovie movie;
	if (BinkStartMovie(&movie, filenamePtr, FALSE, FALSE, FALSE)) {
		alSourcef(movie.alSource, AL_GAIN, PlatVolumeToGain(volume));
		while (BinkUpdateMovie(&movie)) {
			BinkRenderMovie(&movie);
			FlipBuffers();
			SDL_Delay(4); // don’t just burn it
		}
		BinkReleaseMovie(&movie);
	}
}


//-----------------------------------------------------------------------------------------------

struct binkMovie menuBackgroundMovie;

void StartMenuBackgroundBink()
{
	BinkStartMovie(&menuBackgroundMovie, "FMVs/Menubackground.bik", TRUE, FALSE, FALSE);
}

int PlayMenuBackgroundBink()
{
	ClearScreenToBlack();
	if (BinkUpdateMovie(&menuBackgroundMovie)) {
		BinkRenderMovie(&menuBackgroundMovie);
		return 1;
	}
	return 0;
}

void EndMenuBackgroundBink()
{
	BinkReleaseMovie(&menuBackgroundMovie);
}

//-----------------------------------------------------------------------------------------------

struct binkMovie musicMovie;

int StartMusicBink(char* filenamePtr, BOOL looping)
{
	if (!SoundSys_IsOn())
		return 0;
	return BinkStartMovie(&musicMovie, filenamePtr, looping, FALSE, TRUE);
}

int PlayMusicBink(int volume)
{
	if (!SoundSys_IsOn())
		return 1;

	if (!musicMovie.avContext)
		return 1;

	if (musicMovie.audioStreamIndex < 0 || !musicMovie.alInited)
		return 1;

	alSourcef(musicMovie.alSource, AL_GAIN, PlatVolumeToGain(volume));
	for (int i = 0; i < musicMovie.avContext->nb_streams * FRAMEQUEUESIZE; i++) {
		int processedBuffers = 0;
		alGetSourcei(musicMovie.alSource, AL_BUFFERS_PROCESSED, &processedBuffers);
		if (processedBuffers + musicMovie.alNumFreeBuffers > 0)
			if (!ReadFrame(&musicMovie))
				return 0;
	}
	return 1;
}

void EndMusicBink()
{
	if (SoundSys_IsOn())
		return;
	BinkReleaseMovie(&musicMovie);
}

//-----------------------------------------------------------------------------------------------

FMVHandle CreateBinkFMV(char* filenamePtr)
{
	struct binkMovie* movie = malloc(sizeof(struct binkMovie));
	BinkInitMovieStruct(movie);

	if (!BinkStartMovie(movie, filenamePtr, FALSE, TRUE, FALSE)) {
		free(movie);
		return 0;
	}
	return (FMVHandle)movie;
}

int UpdateBinkFMV(FMVHandle aFmvHandle, int volume)
{
	if (aFmvHandle == 0)
		return 0;
	
	struct binkMovie* movie = (struct binkMovie*)aFmvHandle;
	alSourcef(movie->alSource, AL_GAIN, PlatVolumeToGain(volume));
	BinkUpdateMovie(movie);
	BinkUpdateMovie(movie);
	BinkUpdateMovie(movie);
	BinkUpdateMovie(movie);
	return BinkUpdateMovie(movie);
}

void CloseBinkFMV(FMVHandle aFmvHandle)
{
	if (aFmvHandle == 0)
		return;
	
	struct binkMovie* movie = (struct binkMovie*)aFmvHandle;
	BinkReleaseMovie(movie);
	free(movie);
}

char* GetBinkFMVImage(FMVHandle aFmvHandle)
{
	if (aFmvHandle == 0)
		return 0;
		
	struct binkMovie* movie = (struct binkMovie*)aFmvHandle;
	if(!movie->videoScaleContext)
		return 0;
	return movie->videoScalePicture[0];
}