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#ifndef __FILES_H__
#define __FILES_H__
#define FILEMODE_READONLY 0x01
#define FILEMODE_WRITEONLY 0x02
#define FILEMODE_READWRITE 0x04
#define FILEMODE_APPEND 0x08
#define FILETYPE_PERM 0x10
#define FILETYPE_OPTIONAL 0x20
#define FILETYPE_CONFIG 0x40
#define FILEATTR_DIRECTORY 0x0100
#define FILEATTR_READABLE 0x0200
#define FILEATTR_WRITABLE 0x0400
typedef struct GameDirectoryFile
{
char *filename;
int attr;
time_t timestamp;
} GameDirectoryFile;
int SetGameDirectories(const char *local, const char *global);
FILE *OpenGameFile(const char *filename, int mode, int type);
int CloseGameFile(FILE *pfd);
int GetGameFileAttributes(const char *filename, int type);
int DeleteGameFile(const char *filename);
int CreateGameDirectory(const char *dirname);
void *OpenGameDirectory(const char *dirname, const char *pattern, int type);
GameDirectoryFile *ScanGameDirectory(void *dir);
int CloseGameDirectory(void *dir);
#endif
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