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# AVP ALIEN GENERATOR DATA FILE
#
# This file contains level parameters for alien/marine generation.
# There are three parameters defined for each level:
# 1. Maximum number of aliens/marines in the level
# 2. Number of aliens/marines generated per minute
# 3. The increase in number generated per minute, per minute
#
# For an example of how these parameters work: if the initial
# number of aliens generated per minute is 3, and the increase
# in number per minute is 2, then during the first minute of
# play time 3 aliens will be generated, during the second minute
# 5 more will be generated, and during the third minute another
# 7 will be generated.
#
# The format of this file is: comment lines start with a hash,
# and each data item sits a new line. Each data item is preceeded
# with a comment, stating what it is
#
# CHANGING THIS FILE
# ------------------
# You may change any parameter for any level in this file. Save the
# file, and the next time you run the game the new parameter value
# will be used... however, you must follow these rules:
#
# 1. Stick to the format conventions described above
# 2. Do not insert comment lines longer than 80 characters
# 3. Do not change the order of the data items in this file
# 4. Do not save the file as anything other than a ASCII text file
# If you just edit the particular data item you are interested in,
# and then save the file, you shouldn't get any problems.
#
# Value Ranges
# ------------
# Maximum number of aliens should be between 0 and 255:
# 25 is a typical value.
# Aliens per minute should be between 0 and 255:
# 3 is a typical value
# Increase in aliens per minute should be between 0 and 255
# 2 is a typical value
#
# Patrick.
# -----------------------------------------------------------------
#
# GEN 1 (GENERAL ACCESS) : MAX ALIENS
25
# GEN 1 (GENERAL ACCESS) : ALIENS PER MINUTE
3
# GEN 1 (GENERAL ACCESS) : INCREASE IN ALIENS PER MINUTE
2
# GEN 2 (LIVING QUARTERS) : MAX ALIENS
25
# GEN 2 (LIVING QUARTERS) : ALIENS PER MINUTE
4
# GEN 2 (LIVING QUARTERS) : INCREASE IN ALIENS PER MINUTE
2
# GEN 3 (HANGER1) : MAX ALIENS
25
# GEN 3 (HANGER1) : ALIENS PER MINUTE
4
# GEN 3 (HANGER1) : INCREASE IN ALIENS PER MINUTE
2
# MEDLAB : MAX ALIENS
25
# MEDLAB : ALIENS PER MINUTE
3
# MEDLAB : INCREASE IN ALIENS PER MINUTE
2
# CMC 2 (HANGER 2) : MAX ALIENS
25
# CMC 2 (HANGER 2) : ALIENS PER MINUTE
3
# CMC 2 (HANGER 2) : INCREASE IN ALIENS PER MINUTE
2
# CMC 4 (MAIN ARMOURY) : MAX ALIENS
25
# CMC 4 (MAIN ARMOURY) : ALIENS PER MINUTE
3
# CMC 4 (MAIN ARMOURY) : INCREASE IN ALIENS PER MINUTE
2
# CMC 6 (MAIN CONTROL) : MAX ALIENS
25
# CMC 6 (MAIN CONTROL) : ALIENS PER MINUTE
3
# CMC 6 (MAIN CONTROL) : INCREASE IN ALIENS PER MINUTE
2
# SP2 (SECURITY POINT 2) : MAX ALIENS
10
# SP2 (SECURITY POINT 2) : ALIENS PER MINUTE
1
# SP2 (SECURITY POINT 2) : INCREASE IN ALIENS PER MINUTE
1
# SP3 (SECURITY POINT 3) : MAX ALIENS
10
# SP3 (SECURITY POINT 3) : ALIENS PER MINUTE
1
# SP3 (SECURITY POINT 3) : INCREASE IN ALIENS PER MINUTE
1
# R&D 2 (BIOWEAPONS RESEARCH) : MAX ALIENS
25
# R&D 2 (BIOWEAPONS RESEARCH) : ALIENS PER MINUTE
3
# R&D 2 (BIOWEAPONS RESEARCH) : INCREASE IN ALIENS PER MINUTE
2
# R&D 3 (CYBERNETIC AUGMENTATION) : MAX ALIENS
25
# R&D 3 (CYBERNETIC AUGMENTATION) : ALIENS PER MINUTE
3
# R&D 3 (CYBERNETIC AUGMENTATION) : INCREASE IN ALIENS PER MINUTE
2
# R&D 4 (NON-TERRESTRIAL TECH) : MAX ALIENS
25
# R&D 4 (NON-TERRESTRIAL TECH) : ALIENS PER MINUTE
3
# R&D 4 (NON-TERRESTRIAL TECH) : INCREASE IN ALIENS PER MINUTE
2
# MPS 2 (POWER SITE MAINTAINANCE) : MAX ALIENS
25
# MPS 2 (POWER SITE MAINTAINANCE) : ALIENS PER MINUTE
3
# MPS 2 (POWER SITE MAINTAINANCE) : INCREASE IN ALIENS PER MINUTE
2
# MPS 4 (MAIN REACTOR / NEST) : MAX ALIENS
10
# MPS 4 (MAIN REACTOR / NEST) : ALIENS PER MINUTE
1
# MPS 4 (MAIN REACTOR / NEST) : INCREASE IN ALIENS PER MINUTE
1
# SURFACE : MAX ALIENS
25
# SURFACE : ALIENS PER MINUTE
5
# SURFACE : INCREASE IN ALIENS PER MINUTE
4
# ENTRANCE : MAX ALIENS
10
# ENTRANCE : ALIENS PER MINUTE
2
# ENTRANCE : INCREASE IN ALIENS PER MINUTE
1
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