summaryrefslogtreecommitdiff
path: root/src/oglfunc.c
blob: fba8fe62a5b26f022ee44669146f6bef982af030 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

#include "oglfunc.h"

// Base OpenGL / OpenGL ES
avpPFNGLACTIVETEXTUREPROC pglActiveTexture;
avpPFNGLBINDTEXTUREPROC		pglBindTexture;
avpPFNGLBLENDFUNCPROC		pglBlendFunc;
avpPFNGLCLEARPROC			pglClear;
avpPFNGLCLEARCOLORPROC		pglClearColor;
avpPFNGLCULLFACEPROC		pglCullFace;
avpPFNGLDELETETEXTURESPROC		pglDeleteTextures;
avpPFNGLDEPTHFUNCPROC		pglDepthFunc;
avpPFNGLDEPTHMASKPROC		pglDepthMask;
avpPFNGLDEPTHRANGEPROC		pglDepthRange;
avpPFNGLDISABLEPROC		pglDisable;
avpPFNGLDRAWELEMENTSPROC		pglDrawElements;
avpPFNGLENABLEPROC			pglEnable;
avpPFNGLFRONTFACEPROC		pglFrontFace;
avpPFNGLGENTEXTURESPROC		pglGenTextures;
avpPFNGLGETERRORPROC		pglGetError;
avpPFNGLGETFLOATVPROC		pglGetFloatv;
avpPFNGLGETINTEGERVPROC		pglGetIntegerv;
avpPFNGLGETSTRINGPROC		pglGetString;
avpPFNGLGETTEXPARAMETERFVPROC	pglGetTexParameterfv;
avpPFNGLHINTPROC			pglHint;
avpPFNGLPIXELSTOREIPROC		pglPixelStorei;
avpPFNGLPOLYGONOFFSETPROC		pglPolygonOffset;
avpPFNGLREADPIXELSPROC		pglReadPixels;
avpPFNGLTEXIMAGE2DPROC		pglTexImage2D;
avpPFNGLTEXPARAMETERFPROC		pglTexParameterf;
avpPFNGLTEXPARAMETERIPROC		pglTexParameteri;
avpPFNGLTEXSUBIMAGE2DPROC		pglTexSubImage2D;
avpPFNGLVIEWPORTPROC		pglViewport;

// OpenGL 2.1 / OpenGL ES 2.0
avpPFNGLATTACHSHADERPROC pglAttachShader;
avpPFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
avpPFNGLBINDBUFFERPROC pglBindBuffer;
avpPFNGLBUFFERDATAPROC pglBufferData;
avpPFNGLBUFFERSUBDATAPROC pglBufferSubData;
avpPFNGLCREATEPROGRAMPROC pglCreateProgram;
avpPFNGLCREATESHADERPROC pglCreateShader;
avpPFNGLCOMPILESHADERPROC pglCompileShader;
avpPFNGLDELETEBUFFERSPROC pglDeleteBuffers;
avpPFNGLDELETEPROGRAMPROC pglDeleteProgram;
avpPFNGLDELETESHADERPROC pglDeleteShader;
avpPFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
avpPFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
avpPFNGLGENBUFFERSPROC pglGenBuffers;
avpPFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
avpPFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
avpPFNGLGETPROGRAMIVPROC pglGetProgramiv;
avpPFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
avpPFNGLGETSHADERIVPROC pglGetShaderiv;
avpPFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
avpPFNGLLINKPROGRAMPROC pglLinkProgram;
avpPFNGLSHADERSOURCEPROC pglShaderSource;
avpPFNGLVALIDATEPROGRAMPROC pglValidateProgram;
avpPFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
avpPFNGLUNIFORM1IPROC pglUniform1i;
avpPFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
avpPFNGLUSEPROGRAMPROC pglUseProgram;

// GL_EXT_framebuffer_object / GL_ARB_framebuffer_object / OpenGL ES 2.0
avpPFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
avpPFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
avpPFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
avpPFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
avpPFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
avpPFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
avpPFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
avpPFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
avpPFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
avpPFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
avpPFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;

int ogl_have_multisample_filter_hint;
int ogl_have_texture_filter_anisotropic;
int ogl_have_framebuffer_object;

int ogl_use_multisample_filter_hint;
int ogl_use_texture_filter_anisotropic;
int ogl_use_framebuffer_object;

static void dummyfunc()
{
}

#define LoadOGLProc_(type, func, name) {                    \
	if (!mode) p##func = (type) dummyfunc; else			\
	p##func = (type) SDL_GL_GetProcAddress(#name);			\
	if (p##func == NULL) {						\
		if (!ogl_missing_func) ogl_missing_func = #func;	\
	}								\
}

#define LoadOGLProc(type, func)						\
	LoadOGLProc_(type, func, func)

#define LoadOGLProc2(type, func1, func2)					\
	LoadOGLProc_(type, func1, func1); \
	if (p##func1 == NULL) { \
		ogl_missing_func = NULL; \
		LoadOGLProc_(type, func1, func2); \
	}

#define LoadOGLExtProc(e, type, func)						\
	if ((e)) { \
		LoadOGLProc(type, func); \
	} else { \
		p##func = NULL; \
	}

#define LoadOGLExtProc2(e, type, func1, func2)					\
	if ((e)) { \
		LoadOGLProc2(type, func1, func2); \
	} else { \
		p##func = NULL; \
	}

static int check_token(const char *string, const char *token)
{
	const char *s = string;
	int len = strlen(token);
	
	while ((s = strstr(s, token)) != NULL) {
		const char *next = s + len;
		
		if ((s == string || *(s-1) == ' ') &&
			(*next == 0 || *next == ' ')) {
			
			return 1;
		}
		
		s = next;
	}
	
	return 0;
}

void load_ogl_functions(int mode)
{
	const char* ogl_missing_func;
	const char* ext;

	int base_framebuffer_object;
	int ext_framebuffer_object;
	int arb_framebuffer_object;

	ogl_missing_func = NULL;
	
	// Base OpenGL / OpenGL ES
	LoadOGLProc(avpPFNGLACTIVETEXTUREPROC, glActiveTexture);
	LoadOGLProc(avpPFNGLBINDTEXTUREPROC, glBindTexture);
	LoadOGLProc(avpPFNGLBLENDFUNCPROC, glBlendFunc);
	LoadOGLProc(avpPFNGLCLEARPROC, glClear);
	LoadOGLProc(avpPFNGLCLEARCOLORPROC, glClearColor);
	LoadOGLProc(avpPFNGLCULLFACEPROC, glCullFace);
	LoadOGLProc(avpPFNGLDELETETEXTURESPROC, glDeleteTextures);
	LoadOGLProc(avpPFNGLDEPTHFUNCPROC, glDepthFunc);
	LoadOGLProc(avpPFNGLDEPTHMASKPROC, glDepthMask);
	LoadOGLProc2(avpPFNGLDEPTHRANGEPROC, glDepthRange, glDepthRangef);
	LoadOGLProc(avpPFNGLDISABLEPROC, glDisable);
	LoadOGLProc(avpPFNGLDRAWELEMENTSPROC, glDrawElements);
	LoadOGLProc(avpPFNGLENABLEPROC, glEnable);
	LoadOGLProc(avpPFNGLFRONTFACEPROC, glFrontFace);
	LoadOGLProc(avpPFNGLGENTEXTURESPROC, glGenTextures);
	LoadOGLProc(avpPFNGLGETERRORPROC, glGetError);
	LoadOGLProc(avpPFNGLGETFLOATVPROC, glGetFloatv);
	LoadOGLProc(avpPFNGLGETINTEGERVPROC, glGetIntegerv);
	LoadOGLProc(avpPFNGLGETSTRINGPROC, glGetString);
	LoadOGLProc(avpPFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv);
	LoadOGLProc(avpPFNGLHINTPROC, glHint);
	LoadOGLProc(avpPFNGLPIXELSTOREIPROC, glPixelStorei);
	LoadOGLProc(avpPFNGLPOLYGONOFFSETPROC, glPolygonOffset);
	LoadOGLProc(avpPFNGLREADPIXELSPROC, glReadPixels);
	LoadOGLProc(avpPFNGLTEXIMAGE2DPROC, glTexImage2D);
	LoadOGLProc(avpPFNGLTEXPARAMETERFPROC, glTexParameterf);
	LoadOGLProc(avpPFNGLTEXPARAMETERIPROC, glTexParameteri);
	LoadOGLProc(avpPFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
	LoadOGLProc(avpPFNGLVIEWPORTPROC, glViewport);

	// OpenGL 2.1 / OpenGL ES 2.0
	LoadOGLProc(avpPFNGLATTACHSHADERPROC, glAttachShader);
	LoadOGLProc(avpPFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation);
	LoadOGLProc(avpPFNGLBINDBUFFERPROC, glBindBuffer);
	LoadOGLProc(avpPFNGLBUFFERDATAPROC, glBufferData);
	LoadOGLProc(avpPFNGLBUFFERSUBDATAPROC, glBufferSubData);
	LoadOGLProc(avpPFNGLCREATEPROGRAMPROC, glCreateProgram);
	LoadOGLProc(avpPFNGLCREATESHADERPROC, glCreateShader);
	LoadOGLProc(avpPFNGLCOMPILESHADERPROC, glCompileShader);
	LoadOGLProc(avpPFNGLDELETEBUFFERSPROC, glDeleteBuffers);
	LoadOGLProc(avpPFNGLDELETEPROGRAMPROC, glDeleteProgram);
	LoadOGLProc(avpPFNGLDELETESHADERPROC, glDeleteShader);
	LoadOGLProc(avpPFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
	LoadOGLProc(avpPFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
	LoadOGLProc(avpPFNGLGENBUFFERSPROC, glGenBuffers);
	LoadOGLProc(avpPFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
	LoadOGLProc(avpPFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
	LoadOGLProc(avpPFNGLGETPROGRAMIVPROC, glGetProgramiv);
	LoadOGLProc(avpPFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
	LoadOGLProc(avpPFNGLGETSHADERIVPROC, glGetShaderiv);
	LoadOGLProc(avpPFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
	LoadOGLProc(avpPFNGLLINKPROGRAMPROC, glLinkProgram);
	LoadOGLProc(avpPFNGLSHADERSOURCEPROC, glShaderSource);
	LoadOGLProc(avpPFNGLVALIDATEPROGRAMPROC, glValidateProgram);
	LoadOGLProc(avpPFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
	LoadOGLProc(avpPFNGLUNIFORM1IPROC, glUniform1i);
	LoadOGLProc(avpPFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
	LoadOGLProc(avpPFNGLUSEPROGRAMPROC, glUseProgram);

	if (!mode) {
		return;
	}
	
	if (ogl_missing_func) {
		fprintf(stderr, "Unable to load OpenGL Library: missing function %s\n", ogl_missing_func);
		exit(EXIT_FAILURE);
	}
	
#if !defined(NDEBUG)
	printf("GL_VENDOR: %s\n", pglGetString(GL_VENDOR));
	printf("GL_RENDERER: %s\n", pglGetString(GL_RENDERER));
	printf("GL_VERSION: %s\n", pglGetString(GL_VERSION));
	printf("GL_SHADING_LANGUAGE_VERSION: %s\n", pglGetString(GL_SHADING_LANGUAGE_VERSION));
	printf("GL_EXTENSIONS: %s\n", pglGetString(GL_EXTENSIONS));
#endif

	ext = (const char *) pglGetString(GL_EXTENSIONS);

	// GL_EXT_framebuffer_object / GL_ARB_framebuffer_object / OpenGL ES 2.0
	// figure out which version of framebuffer objects to use, if any
	ext_framebuffer_object = check_token(ext, "GL_EXT_framebuffer_object");
	arb_framebuffer_object = check_token(ext, "GL_ARB_framebuffer_object");

#if defined(USE_OPENGL_ES)
	// not quite right as ARB fbo includes functionality not present in ES2.
	base_framebuffer_object = 1;
#else
	base_framebuffer_object = arb_framebuffer_object;
#endif

	ogl_missing_func = NULL;
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLGENERATEMIPMAPPROC, glGenerateMipmap);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
	LoadOGLExtProc(base_framebuffer_object, avpPFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
	if (base_framebuffer_object != 0 && ogl_missing_func == NULL) {
		ogl_have_framebuffer_object = 1;

#if !defined(NDEBUG)
		printf("ARB/ES2 framebuffer objects enabled.\n");
#endif
	}

	if (ext_framebuffer_object != 0 && ogl_have_framebuffer_object == 0) {
		// try the EXT suffixed functions
		ogl_missing_func = NULL;
		LoadOGLProc_(avpPFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, glBindFramebufferEXT);
		LoadOGLProc_(avpPFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, glBindRenderbufferEXT);
		LoadOGLProc_(avpPFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, glCheckFramebufferStatusEXT);
		LoadOGLProc_(avpPFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, glDeleteFramebuffersEXT);
		LoadOGLProc_(avpPFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers, glDeleteRenderbuffersEXT);
		LoadOGLProc_(avpPFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, glFramebufferRenderbufferEXT);
		LoadOGLProc_(avpPFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, glFramebufferTexture2DEXT);
		LoadOGLProc_(avpPFNGLGENERATEMIPMAPPROC, glGenerateMipmap, glGenerateMipmapEXT);
		LoadOGLProc_(avpPFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, glGenFramebuffersEXT);
		LoadOGLProc_(avpPFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, glGenRenderbuffersEXT);
		LoadOGLProc_(avpPFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage, glRenderbufferStorageEXT);
		if (ogl_missing_func == NULL) {
			ogl_have_framebuffer_object = 1;

#if !defined(NDEBUG)
			printf("EXT framebuffer objects enabled.\n");
#endif
		}
	}

	// other extensions
	ogl_have_multisample_filter_hint = check_token(ext, "GL_NV_multisample_filter_hint");
	ogl_have_texture_filter_anisotropic = check_token(ext, "GL_EXT_texture_filter_anisotropic");

	ogl_use_multisample_filter_hint = ogl_have_multisample_filter_hint;
	ogl_use_texture_filter_anisotropic = ogl_have_texture_filter_anisotropic;
	ogl_use_framebuffer_object = ogl_have_framebuffer_object;
}

int check_for_errors_(const char *file, int line)
{
	GLenum error;
	int diderror = 0;
	
	while ((error = pglGetError()) != GL_NO_ERROR) {
		fprintf(stderr, "OPENGL ERROR: %04X (%s:%d)\n", error, file, line);
		
		diderror = 1;
	}
	
	return diderror;
}