1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#ifndef AVP_OPENGL_H
#define AVP_OPENGL_H
#include "kshape.h"
void InitOpenGL();
void ThisFramesRenderingHasBegun();
void ThisFramesRenderingHasFinished();
void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
void D3D_DrawBackdrop();
void D3D_FadeDownScreen(int brightness, int colour);
void RenderString(char *stringPtr, int x, int y, int colour);
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colour);
void D3D_DecalSystem_Setup();
void D3D_DecalSystem_End();
void SecondFlushD3DZBuffer();
void D3D_PlayerDamagedOverlay(int intensity);
void D3D_PredatorScreenInversionOverlay();
void D3D_ScreenInversionOverlay();
void D3D_DrawColourBar(int yTop, int yBottom, int rScale, int gScale, int bScale);
#endif
|