1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
|
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fixer.h"
#include "3dc.h"
#include "platform.h"
#include "psndplat.h"
#include "module.h"
#include "stratdef.h"
#include "avp_userprofile.h"
#include "projfont.h"
#include "savegame.h"
#include "pldnet.h"
#include "kshape.h"
#include "d3d_hud.h"
/* winmain.c */
BOOL KeepMainRifFile = FALSE;
int HWAccel = 1;
/* avp_mp_config.cpp */
char* GetCustomMultiplayerLevelName(int index, int gameType)
{
fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType);
return NULL;
}
void BuildMultiplayerLevelNameArray()
{
fprintf(stderr, "BuildMultiplayerLevelNameArray()\n");
}
BOOL BuildLoadIPAddressMenu()
{
fprintf(stderr, "BuildLoadIPAddressMenu()\n");
return FALSE;
}
/* avp_intro.cpp */
void DrawMainMenusBackdrop()
{
fprintf(stderr, "DrawMainMenusBackdrop()\n");
}
/* cd_player.cpp */
int CDPlayerVolume;
void CheckCDVolume()
{
fprintf(stderr, "CheckCDVolume()\n");
}
/* smacker.c */
int FmvColourRed;
int FmvColourGreen;
int FmvColourBlue;
int IntroOutroMoviesAreActive = 1;
int MoviesAreActive;
void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr)
{
fprintf(stderr, "GetFMVInformation(%p, %p)\n", messageNumberPtr, frameNumberPtr);
}
void InitialiseTriggeredFMVs()
{
fprintf(stderr, "InitialiseTriggeredFMVs()\n");
}
void StartFMVAtFrame(int number, int frame)
{
fprintf(stderr, "StartFMVAtFrame(%d, %d)\n", number, frame);
}
void StartTriggerPlotFMV(int number)
{
fprintf(stderr, "StartTriggerPlotFMV(%d)\n", number);
}
void UpdateAllFMVTextures()
{
fprintf(stderr, "UpdateAllFMVTextures()\n");
}
/* alt_tab.cpp */
void ATIncludeSurface(void * pSurface, void * hBackup)
{
fprintf(stderr, "ATIncludeSurface(%p, %p)\n", pSurface, hBackup);
}
void ATRemoveSurface(void * pSurface)
{
fprintf(stderr, "ATRemoveSurface(%p)\n", pSurface);
}
void ATRemoveTexture(void * pTexture)
{
fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture);
}
/* avp_menugfx.cpp */
/* char AAFontWidths[256]; */
AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
void FadedScreen(int alpha)
{
fprintf(stderr, "FadedScreen(%d)\n", alpha);
}
void ClearScreenToBlack()
{
fprintf(stderr, "ClearScreenToBlack()\n");
}
void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
}
void DrawAvPMenuGfx_CrossFade(enum AVPMENUGFX_ID menuGfxID,enum AVPMENUGFX_ID menuGfxID2,int alpha)
{
fprintf(stderr, "DrawAvPMenuGfx_CrossFade(%d, %d, %d)\n", menuGfxID, menuGfxID2, alpha);
}
void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
}
int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
return 0;
}
void LoadAllSplashScreenGfx()
{
fprintf(stderr, "LoadAllSplashScreenGfx()\n");
}
void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
{
fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
}
/* avp_menus.cpp */
AVP_USER_PROFILE *UserProfilePtr;
CONTROL_METHODS PlayerControlMethods;
int NumberOfSessionsFound;
JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods;
SESSION_DESC SessionData[MAX_NO_OF_SESSIONS];
SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS];
void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr)
{
fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr);
}
void RenderBriefingText(int centreY, int brightness)
{
fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness);
}
void LoadLevelHeader(SAVE_BLOCK_HEADER* header)
{
fprintf(stderr, "LoadLevelHeader(%p)\n", header);
}
void AvP_TriggerInGameMenus()
{
fprintf(stderr, "AvP_TriggerInGameMenus()\n");
}
void ScanSaveSlots()
{
fprintf(stderr, "ScanSaveSlots()\n");
}
void SaveLevelHeader()
{
fprintf(stderr, "SaveLevelHeader()\n");
}
int InGameMenusAreRunning()
{
fprintf(stderr, "InGameMenusAreRunning()\n");
return 0;
}
/* avpreg.cpp */
char *AvpCDPath = 0;
void GetPathFromRegistry()
{
extern char * SecondTex_Directory;
extern char * SecondSoundDir;
fprintf(stderr, "GetPathFromRegistry()\n");
SecondTex_Directory = "./graphics";
SecondSoundDir = "./sounds";
}
/* avp_userprofile.c */
int SmackerSoundVolume;
int NumberOfUserProfiles()
{
fprintf(stderr, "NumberOfUserProfiles()\n");
return 0;
}
/* d3_func.cpp */
int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
{
fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr);
return 1;
}
/* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */
int NumberOfLandscapePolygons;
int FMVParticleColour;
int WireFrameMode;
int WaterFallBase;
void InitDrawTest()
{
fprintf(stderr, "InitDrawTest()\n");
}
void CheckWireFrameMode(int shouldBeOn)
{
// fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
if (shouldBeOn)
fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
}
void WriteEndCodeToExecuteBuffer()
{
fprintf(stderr, "WriteEndCodeToExecuteBuffer()\n");
}
BOOL UnlockExecuteBufferAndPrepareForUse()
{
fprintf(stderr, "UnlockExecuteBufferAndPrepareForUse()\n");
return FALSE;
}
void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
{
fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
}
void ReleaseDirect3DNotDDOrImages()
{
fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
}
void ReleaseDirect3DNotDD()
{
fprintf(stderr, "ReleaseDirect3DNotDD()\n");
}
void ReleaseDirect3D()
{
fprintf(stderr, "ReleaseDirect3D()\n");
}
BOOL ExecuteBuffer()
{
// fprintf(stderr, "ExecuteBuffer()\n");
return FALSE;
}
BOOL EndD3DScene()
{
fprintf(stderr, "EndD3DScene()\n");
return FALSE;
}
/* dd_func.cpp */
long BackBufferPitch;
int VideoModeColourDepth;
int ChangePalette (unsigned char* NewPalette)
{
fprintf(stderr, "ChangePalette(%p)\n", NewPalette);
return 0;
}
void BlitWin95Char(int x, int y, unsigned char toprint)
{
fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint);
}
void LockSurfaceAndGetBufferPointer()
{
fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n");
}
void finiObjectsExceptDD()
{
fprintf(stderr, "finiObjectsExceptDD()\n");
}
void finiObjects()
{
fprintf(stderr, "finiObjects()\n");
}
void UnlockSurface()
{
fprintf(stderr, "UnlockSurface()\n");
}
void ReleaseDDSurface(void* DDSurface)
{
fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface);
}
BOOL ChangeDirectDrawObject()
{
fprintf(stderr, "ChangeDirectDrawObject()\n");
return FALSE;
}
/* dx_proj.cpp */
int use_mmx_math = 0;
/* cd_player.c */
void CDDA_Start()
{
fprintf(stderr, "CDDA_Start()\n");
}
void CDDA_End()
{
fprintf(stderr, "CDDA_End()\n");
}
void CDDA_ChangeVolume(int volume)
{
fprintf(stderr, "CDDA_ChangeVolume(%d)\n", volume);
}
int CDDA_CheckNumberOfTracks()
{
fprintf(stderr, "CDDA_CheckNumberOfTracks()\n");
return 0;
}
int CDDA_IsOn()
{
fprintf(stderr, "CDDA_IsOn()\n");
return 0;
}
int CDDA_IsPlaying()
{
fprintf(stderr, "CDDA_IsPlaying()\n");
return 0;
}
void CDDA_Play(int CDDATrack)
{
fprintf(stderr, "CDDA_Play(%d)\n", CDDATrack);
}
void CDDA_PlayLoop(int CDDATrack)
{
fprintf(stderr, "CDDA_PlayLoop(%d)\n", CDDATrack);
}
void CDDA_Stop()
{
fprintf(stderr, "CDDA_Stop()\n");
}
void CDDA_SwitchOn()
{
fprintf(stderr, "CDDA_SwitchOn()\n");
}
/* dxlog.c */
void dx_str_log(char const * str, int line, char const * file)
{
fprintf(stderr, "dx_str_log: %s/%d: %s\n", file, line, str);
}
void dx_strf_log(char const * fmt, ... )
{
va_list ap;
va_start(ap, fmt);
fprintf(stderr, "dx_strf_log: ");
vfprintf(stderr,fmt,ap);
fprintf(stderr, "\n");
va_end(ap);
}
void dx_line_log(int line, char const * file)
{
fprintf(stderr, "dx_line_log: %s/%d\n", file, line);
}
#include "aafont.h"
|