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|
#ifndef INLINE_INCLUDED
#define INLINE_INCLUDED
#ifndef min
#define min(a, b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
#endif
#if SUPPORT_MMX
#include "mmx_math.h"
#endif
/*
Watcom PC Inline Functions.
Watcom Standard C does not support the C++ "inline" directive, so these
functions have been written as inline assembler instead.
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
Standard macros. Note that FIXED_TO_INT
and INT_TO_FIXED are very suboptimal in
this version!!!
Also, MUL_INT and ISR are ONLY intended
to be used in Win95 so that Saturn versions
of the same code can be compiled using calls
to hand optimised assembler functions, i.e.
for code that is never intended to be run on
a Saturn they are unnecessary.
*/
#define OUR_ABS(x) (((x) < 0) ? -(x) : (x))
#define OUR_SIGN(x) (((x) < 0) ? -1 : +1)
#define OUR_INT_TO_FIXED(x) (int) ((x) * (65536))
#define OUR_FIXED_TO_INT(x) (int) ((x) / (65536))
#define OUR_MUL_INT(a, b) ((a) * (b))
#define OUR_ISR(a, shift) ((a) >> (shift))
/*
win95\item.c functions
*/
void InitialiseTriangleArrayData(void);
void* AllocateTriangleArrayData(int tasize);
/*
General Triangle Array Handler Null Case / Error
*/
void TriangleArrayNullOrError(TRIANGLEARRAY *tarr);
/*
Item Polygon Triangle Array Functions
*/
void Item_Polygon_PrepareTriangleArray_3(TRIANGLEARRAY *qarr);
void Item_Polygon_PrepareTriangleArray_4(TRIANGLEARRAY *qarr);
void Item_Polygon_PrepareTriangleArray_5(TRIANGLEARRAY *qarr);
void Item_Polygon_PrepareTriangleArray_6(TRIANGLEARRAY *qarr);
void Item_Polygon_PrepareTriangleArray_7(TRIANGLEARRAY *qarr);
void Item_Polygon_PrepareTriangleArray_8(TRIANGLEARRAY *qarr);
void Item_Polygon_PrepareTriangleArray_9(TRIANGLEARRAY *qarr);
/*
Item Gouraud Polygon Triangle Array Functions
*/
void Item_GouraudPolygon_PrepareTriangleArray_3(TRIANGLEARRAY *qarr);
void Item_GouraudPolygon_PrepareTriangleArray_4(TRIANGLEARRAY *qarr);
void Item_GouraudPolygon_PrepareTriangleArray_5(TRIANGLEARRAY *qarr);
void Item_GouraudPolygon_PrepareTriangleArray_6(TRIANGLEARRAY *qarr);
void Item_GouraudPolygon_PrepareTriangleArray_7(TRIANGLEARRAY *qarr);
void Item_GouraudPolygon_PrepareTriangleArray_8(TRIANGLEARRAY *qarr);
void Item_GouraudPolygon_PrepareTriangleArray_9(TRIANGLEARRAY *qarr);
/*
Item 2d Textured Polygon Triangle Array Functions
*/
void Item_2dTexturedPolygon_PrepareTriangleArray_3(TRIANGLEARRAY *qarr);
void Item_2dTexturedPolygon_PrepareTriangleArray_4(TRIANGLEARRAY *qarr);
void Item_2dTexturedPolygon_PrepareTriangleArray_5(TRIANGLEARRAY *qarr);
void Item_2dTexturedPolygon_PrepareTriangleArray_6(TRIANGLEARRAY *qarr);
void Item_2dTexturedPolygon_PrepareTriangleArray_7(TRIANGLEARRAY *qarr);
void Item_2dTexturedPolygon_PrepareTriangleArray_8(TRIANGLEARRAY *qarr);
void Item_2dTexturedPolygon_PrepareTriangleArray_9(TRIANGLEARRAY *qarr);
/*
Item Gouraud 2d Textured Polygon Triangle Array Functions
*/
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_3(TRIANGLEARRAY *qarr);
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_4(TRIANGLEARRAY *qarr);
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_5(TRIANGLEARRAY *qarr);
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_6(TRIANGLEARRAY *qarr);
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_7(TRIANGLEARRAY *qarr);
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_8(TRIANGLEARRAY *qarr);
void Item_Gouraud2dTexturedPolygon_PrepareTriangleArray_9(TRIANGLEARRAY *qarr);
/*
Item 3d Textured Polygon Triangle Array Functions
*/
void Item_3dTexturedPolygon_PrepareTriangleArray_3(TRIANGLEARRAY *qarr);
void Item_3dTexturedPolygon_PrepareTriangleArray_4(TRIANGLEARRAY *qarr);
void Item_3dTexturedPolygon_PrepareTriangleArray_5(TRIANGLEARRAY *qarr);
void Item_3dTexturedPolygon_PrepareTriangleArray_6(TRIANGLEARRAY *qarr);
void Item_3dTexturedPolygon_PrepareTriangleArray_7(TRIANGLEARRAY *qarr);
void Item_3dTexturedPolygon_PrepareTriangleArray_8(TRIANGLEARRAY *qarr);
void Item_3dTexturedPolygon_PrepareTriangleArray_9(TRIANGLEARRAY *qarr);
/*
Item Gouraud 3d Textured Polygon Triangle Array Functions
*/
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_3(TRIANGLEARRAY *qarr);
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_4(TRIANGLEARRAY *qarr);
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_5(TRIANGLEARRAY *qarr);
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_6(TRIANGLEARRAY *qarr);
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_7(TRIANGLEARRAY *qarr);
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_8(TRIANGLEARRAY *qarr);
void Item_Gouraud3dTexturedPolygon_PrepareTriangleArray_9(TRIANGLEARRAY *qarr);
/*
Platform Specific 64-Bit Operator Functions
Not all compilers support 64-bit operations, and some platforms may not
even support 64-bit numbers. Support for 64-bit operations is therefore
provided in the platform specific fucntions below.
For C++ a mew class could be defined. However the current system is not
compiled as C++ and the Cygnus GNU C++ is not currently working.
*/
/*
These functions have been checked for suitability for
a Pentium and look as if they would pair up okay.
Might be worth a more detailed look at optimising
them though.
Obviously there is a problem with values not being
loaded into registers for these functions, but this
may be unavoidable for 64 bit values on a Watcom
platform.
*/
#ifdef __WATCOMC__ /* inline assember for the Watcom compiler */
/* ADD */
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
# pragma aux ADD_LL = \
"mov eax,[esi]" \
"mov edx,[esi+4]" \
"add eax,[edi]" \
"adc edx,[edi+4]" \
"mov [ebx],eax" \
"mov [ebx+4],edx" \
parm[esi] [edi] [ebx] \
modify[eax edx];
/* ADD ++ */
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
# pragma aux ADD_LL_PP = \
"mov eax,[esi]" \
"mov edx,[esi+4]" \
"add [edi],eax" \
"adc [edi+4],edx" \
parm[edi] [esi] \
modify[eax edx];
/* SUB */
void SUB_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
# pragma aux SUB_LL = \
"mov eax,[esi]" \
"mov edx,[esi+4]" \
"sub eax,[edi]" \
"sbb edx,[edi+4]" \
"mov [ebx],eax" \
"mov [ebx+4],edx" \
parm[esi] [edi] [ebx] \
modify[eax edx];
/* SUB -- */
void SUB_LL_MM(LONGLONGCH *c, LONGLONGCH *a);
# pragma aux SUB_LL_MM = \
"mov eax,[esi]" \
"mov edx,[esi+4]" \
"sub [edi],eax" \
"sbb [edi+4],edx" \
parm[edi] [esi] \
modify[eax edx];
/*
MUL
This is the multiply we use, the 32 x 32 = 64 widening version
*/
void MUL_I_WIDE(int a, int b, LONGLONGCH *c);
# pragma aux MUL_I_WIDE = \
"imul edx"\
"mov [ebx],eax" \
"mov [ebx+4],edx" \
parm[eax] [edx] [ebx] \
modify[eax edx];
/*
CMP
This substitutes for ==, >, <, >=, <=
*/
int CMP_LL(LONGLONGCH *a, LONGLONGCH *b);
# pragma aux CMP_LL = \
"mov eax,[ebx]" \
"mov edx,[ebx+4]" \
"sub eax,[ecx]" \
"sbb edx,[ecx+4]" \
"and edx,edx" \
"jne llnz" \
"and eax,eax" \
"jne llnz" \
"xor eax,eax" \
"jmp llgs" \
"llnz:" \
"mov eax,1" \
"and edx,edx" \
"jge llgs" \
"neg eax" \
"llgs:" \
parm[ebx] [ecx] \
value[eax] \
modify[edx];
/* EQUALS */
void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
# pragma aux EQUALS_LL = \
"mov eax,[esi]" \
"mov edx,[esi+4]" \
"mov [edi],eax" \
"mov [edi+4],edx" \
parm[edi] [esi] \
modify[eax edx];
/* NEGATE */
void NEG_LL(LONGLONGCH *a);
# pragma aux NEG_LL = \
"not dword ptr[esi]" \
"not dword ptr[esi+4]" \
"add dword ptr[esi],1" \
"adc dword ptr[esi+4],0" \
parm[esi];
/* ASR */
void ASR_LL(LONGLONGCH *a, int shift);
# pragma aux ASR_LL = \
"and eax,eax" \
"jle asrdn" \
"asrlp:" \
"sar dword ptr[esi+4],1" \
"rcr dword ptr[esi],1" \
"dec eax" \
"jne asrlp" \
"asrdn:" \
parm[esi] [eax];
/* Convert int to LONGLONGCH */
void IntToLL(LONGLONGCH *a, int *b);
# pragma aux IntToLL = \
"mov eax,[esi]" \
"cdq" \
"mov [edi],eax" \
"mov [edi+4],edx" \
parm[edi] [esi] \
modify[eax edx];
/*
Fixed Point Multiply.
16.16 * 16.16 -> 16.16
or
16.16 * 0.32 -> 0.32
A proper version of this function ought to read
16.16 * 16.16 -> 32.16
but this would require a long long result
Algorithm:
Take the mid 32 bits of the 64 bit result
*/
/*
These functions have been checked for suitability for
a Pentium and look as if they would work adequately.
Might be worth a more detailed look at optimising
them though.
*/
#if 0
int MUL_FIXED(int a, int b);
# pragma aux MUL_FIXED = \
"imul edx" \
"mov ax,dx" \
"rol eax,16" \
parm[eax] [edx] \
value[eax] \
modify[edx];
#else
int MUL_FIXED(int a, int b);
# pragma aux MUL_FIXED = \
"imul edx" \
"shrd eax,edx,16" \
parm[eax] [edx] \
value[eax] \
modify[edx];
#endif
/*
Fixed Point Divide - returns a / b
*/
int DIV_FIXED(int a, int b);
# pragma aux DIV_FIXED = \
"cdq" \
"rol eax,16" \
"mov dx,ax" \
"xor ax,ax" \
"idiv ebx" \
parm[eax] [ebx] \
value[eax] \
modify[edx];
/*
Multiply and Divide Functions.
*/
/*
32/32 division
This macro is a function on some other platforms
*/
#define DIV_INT(a, b) ((a) / (b))
/*
A Narrowing 64/32 Division
*/
int NarrowDivide(LONGLONGCH *a, int b);
# pragma aux NarrowDivide = \
"mov eax,[esi]" \
"mov edx,[esi+4]" \
"idiv ebx" \
parm[esi] [ebx] \
value[eax] \
modify[edx];
/*
This function performs a Widening Multiply followed by a Narrowing Divide.
a = (a * b) / c
*/
int WideMulNarrowDiv(int a, int b, int c);
# pragma aux WideMulNarrowDiv = \
"imul edx"\
"idiv ebx" \
parm[eax] [edx] [ebx] \
value[eax];
/*
Function to rotate a VECTORCH using a MATRIXCH
This is the C function
x = MUL_FIXED(m->mat11, v->vx);
x += MUL_FIXED(m->mat21, v->vy);
x += MUL_FIXED(m->mat31, v->vz);
y = MUL_FIXED(m->mat12, v->vx);
y += MUL_FIXED(m->mat22, v->vy);
y += MUL_FIXED(m->mat32, v->vz);
z = MUL_FIXED(m->mat13, v->vx);
z += MUL_FIXED(m->mat23, v->vy);
z += MUL_FIXED(m->mat33, v->vz);
v->vx = x;
v->vy = y;
v->vz = z;
This is the MUL_FIXED inline assembler function
imul edx
shrd eax,edx,16
typedef struct matrixch {
int mat11; 0
int mat12; 4
int mat13; 8
int mat21; 12
int mat22; 16
int mat23; 20
int mat31; 24
int mat32; 28
int mat33; 32
} MATRIXCH;
*/
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
# pragma aux RotateVector_ASM = \
\
"push eax" \
"push ebx" \
"push ecx" \
"push edx" \
"push ebp" \
\
"mov eax,[edi + 0]" \
"imul DWORD PTR [esi + 0]" \
"shrd eax,edx,16" \
"mov ecx,eax"\
"mov eax,[edi + 12]" \
"imul DWORD PTR [esi + 4]" \
"shrd eax,edx,16" \
"add ecx,eax" \
"mov eax,[edi + 24]" \
"imul DWORD PTR [esi + 8]" \
"shrd eax,edx,16" \
"add ecx,eax" \
\
"mov eax,[edi + 4]" \
"imul DWORD PTR [esi + 0]" \
"shrd eax,edx,16" \
"mov ebx,eax"\
"mov eax,[edi + 16]" \
"imul DWORD PTR [esi + 4]" \
"shrd eax,edx,16" \
"add ebx,eax" \
"mov eax,[edi + 28]" \
"imul DWORD PTR [esi + 8]" \
"shrd eax,edx,16" \
"add ebx,eax" \
\
"mov eax,[edi + 8]" \
"imul DWORD PTR [esi + 0]" \
"shrd eax,edx,16" \
"mov ebp,eax"\
"mov eax,[edi + 20]" \
"imul DWORD PTR [esi + 4]" \
"shrd eax,edx,16" \
"add ebp,eax" \
"mov eax,[edi + 32]" \
"imul DWORD PTR [esi + 8]" \
"shrd eax,edx,16" \
"add ebp,eax" \
\
"mov [esi + 0],ecx" \
"mov [esi + 4],ebx" \
"mov [esi + 8],ebp" \
\
"pop ebp" \
"pop edx" \
"pop ecx" \
"pop ebx" \
"pop eax" \
\
parm[esi] [edi];
/*
Here is the same function, this time copying the result to a second vector
*/
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
# pragma aux RotateAndCopyVector_ASM = \
\
"push eax" \
"push ebx" \
"push ecx" \
"push ebp" \
\
"push edx" \
"mov eax,[edi + 0]" \
"imul DWORD PTR [esi + 0]" \
"shrd eax,edx,16" \
"mov ecx,eax"\
"mov eax,[edi + 12]" \
"imul DWORD PTR [esi + 4]" \
"shrd eax,edx,16" \
"add ecx,eax" \
"mov eax,[edi + 24]" \
"imul DWORD PTR [esi + 8]" \
"shrd eax,edx,16" \
"add ecx,eax" \
\
"mov eax,[edi + 4]" \
"imul DWORD PTR [esi + 0]" \
"shrd eax,edx,16" \
"mov ebx,eax"\
"mov eax,[edi + 16]" \
"imul DWORD PTR [esi + 4]" \
"shrd eax,edx,16" \
"add ebx,eax" \
"mov eax,[edi + 28]" \
"imul DWORD PTR [esi + 8]" \
"shrd eax,edx,16" \
"add ebx,eax" \
\
"mov eax,[edi + 8]" \
"imul DWORD PTR [esi + 0]" \
"shrd eax,edx,16" \
"mov ebp,eax"\
"mov eax,[edi + 20]" \
"imul DWORD PTR [esi + 4]" \
"shrd eax,edx,16" \
"add ebp,eax" \
"mov eax,[edi + 32]" \
"imul DWORD PTR [esi + 8]" \
"shrd eax,edx,16" \
"add ebp,eax" \
\
"pop edx" \
"mov [edx + 0],ecx" \
"mov [edx + 4],ebx" \
"mov [edx + 8],ebp" \
\
"pop ebp" \
"pop ecx" \
"pop ebx" \
"pop eax" \
\
parm[esi] [edx] [edi];
#if (SupportFPMathsFunctions || SupportFPSquareRoot)
/*
Square Root
Returns the Square Root of a 32-bit number
*/
static long temp;
static long temp2;
int SqRoot32(int A);
# pragma aux SqRoot32 = \
"finit" \
"mov temp,eax" \
"fild temp" \
"fsqrt" \
"fistp temp2" \
"fwait" \
"mov eax,temp2" \
parm[eax] \
value[eax];
#endif
/*
This may look ugly (it is) but it is a MUCH faster way to convert "float" into "int" than
the function call "CHP" used by the WATCOM compiler.
*/
static float fptmp;
static int itmp;
void FloatToInt(void);
# pragma aux FloatToInt = \
"fld fptmp" \
"fistp itmp";
/*
This macro makes usage of the above function easier and more elegant
*/
#define f2i(a, b) { \
fptmp = (b); \
FloatToInt(); \
a = itmp;}
#elif defined(_MSC_VER) /* inline assember for the Microsoft compiler */
/* ADD */
static void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c)
{
_asm
{
mov esi,a
mov edi,b
mov ebx,c
mov eax,[esi]
mov edx,[esi+4]
add eax,[edi]
adc edx,[edi+4]
mov [ebx],eax
mov [ebx+4],edx
}
}
/* ADD ++ */
static void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a)
{
_asm
{
mov edi,c
mov esi,a
mov eax,[esi]
mov edx,[esi+4]
add [edi],eax
adc [edi+4],edx
}
}
/* SUB */
static void SUB_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c)
{
_asm
{
mov esi,a
mov edi,b
mov ebx,c
mov eax,[esi]
mov edx,[esi+4]
sub eax,[edi]
sbb edx,[edi+4]
mov [ebx],eax
mov [ebx+4],edx
}
}
/* SUB -- */
static void SUB_LL_MM(LONGLONGCH *c, LONGLONGCH *a)
{
_asm
{
mov edi,c
mov esi,a
mov eax,[esi]
mov edx,[esi+4]
sub [edi],eax
sbb [edi+4],edx
}
}
/*
MUL
This is the multiply we use, the 32 x 32 = 64 widening version
*/
static void MUL_I_WIDE(int a, int b, LONGLONGCH *c)
{
_asm
{
mov eax,a
mov ebx,c
imul b
mov [ebx],eax
mov [ebx+4],edx
}
}
/*
CMP
This substitutes for ==, >, <, >=, <=
*/
static int CMP_LL(LONGLONGCH *a, LONGLONGCH *b)
{
int retval = 0;
_asm
{
mov ebx,a
mov ecx,b
mov eax,[ebx]
mov edx,[ebx+4]
sub eax,[ecx]
sbb edx,[ecx+4]
and edx,edx
jne llnz
and eax,eax
je llgs
llnz:
mov retval,1
and edx,edx
jge llgs
neg retval
llgs:
}
return retval;
}
/* EQUALS */
static void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b)
{
_asm
{
mov edi,a
mov esi,b
mov eax,[esi]
mov edx,[esi+4]
mov [edi],eax
mov [edi+4],edx
}
}
/* NEGATE */
static void NEG_LL(LONGLONGCH *a)
{
_asm
{
mov esi,a
not dword ptr[esi]
not dword ptr[esi+4]
add dword ptr[esi],1
adc dword ptr[esi+4],0
}
}
/* ASR */
static void ASR_LL(LONGLONGCH *a, int shift)
{
_asm
{
mov esi,a
mov eax,shift
and eax,eax
jle asrdn
asrlp:
sar dword ptr[esi+4],1
rcr dword ptr[esi],1
dec eax
jne asrlp
asrdn:
}
}
/* Convert int to LONGLONGCH */
static void IntToLL(LONGLONGCH *a, int *b)
{
_asm
{
mov esi,b
mov edi,a
mov eax,[esi]
cdq
mov [edi],eax
mov [edi+4],edx
}
}
/*
Fixed Point Multiply.
16.16 * 16.16 -> 16.16
or
16.16 * 0.32 -> 0.32
A proper version of this function ought to read
16.16 * 16.16 -> 32.16
but this would require a long long result
Algorithm:
Take the mid 32 bits of the 64 bit result
*/
/*
These functions have been checked for suitability for
a Pentium and look as if they would work adequately.
Might be worth a more detailed look at optimising
them though.
*/
static int MUL_FIXED(int a, int b)
{
int retval;
_asm
{
mov eax,a
imul b
shrd eax,edx,16
mov retval,eax
}
return retval;
}
/*
Fixed Point Divide - returns a / b
*/
static int DIV_FIXED(int a, int b)
{
int retval;
_asm
{
mov eax,a
cdq
rol eax,16
mov dx,ax
xor ax,ax
idiv b
mov retval,eax
}
return retval;
}
/*
Multiply and Divide Functions.
*/
/*
32/32 division
This macro is a function on some other platforms
*/
#define DIV_INT(a, b) ((a) / (b))
/*
A Narrowing 64/32 Division
*/
static int NarrowDivide(LONGLONGCH *a, int b)
{
int retval;
_asm
{
mov esi,a
mov eax,[esi]
mov edx,[esi+4]
idiv b
mov retval,eax
}
return retval;
}
/*
This function performs a Widening Multiply followed by a Narrowing Divide.
a = (a * b) / c
*/
static int WideMulNarrowDiv(int a, int b, int c)
{
int retval;
_asm
{
mov eax,a
imul b
idiv c
mov retval,eax
}
return retval;
}
/*
Function to rotate a VECTORCH using a MATRIXCH
This is the C function
x = MUL_FIXED(m->mat11, v->vx);
x += MUL_FIXED(m->mat21, v->vy);
x += MUL_FIXED(m->mat31, v->vz);
y = MUL_FIXED(m->mat12, v->vx);
y += MUL_FIXED(m->mat22, v->vy);
y += MUL_FIXED(m->mat32, v->vz);
z = MUL_FIXED(m->mat13, v->vx);
z += MUL_FIXED(m->mat23, v->vy);
z += MUL_FIXED(m->mat33, v->vz);
v->vx = x;
v->vy = y;
v->vz = z;
This is the MUL_FIXED inline assembler function
imul edx
shrd eax,edx,16
typedef struct matrixch {
int mat11; 0
int mat12; 4
int mat13; 8
int mat21; 12
int mat22; 16
int mat23; 20
int mat31; 24
int mat32; 28
int mat33; 32
} MATRIXCH;
*/
static void RotateVector_ASM(VECTORCH *v, MATRIXCH *m)
{
_asm
{
mov esi,v
mov edi,m
mov eax,[edi + 0]
imul DWORD PTR [esi + 0]
shrd eax,edx,16
mov ecx,eax
mov eax,[edi + 12]
imul DWORD PTR [esi + 4]
shrd eax,edx,16
add ecx,eax
mov eax,[edi + 24]
imul DWORD PTR [esi + 8]
shrd eax,edx,16
add ecx,eax
mov eax,[edi + 4]
imul DWORD PTR [esi + 0]
shrd eax,edx,16
mov ebx,eax
mov eax,[edi + 16]
imul DWORD PTR [esi + 4]
shrd eax,edx,16
add ebx,eax
mov eax,[edi + 28]
imul DWORD PTR [esi + 8]
shrd eax,edx,16
add ebx,eax
mov eax,[edi + 8]
imul DWORD PTR [esi + 0]
shrd eax,edx,16
mov ebp,eax
mov eax,[edi + 20]
imul DWORD PTR [esi + 4]
shrd eax,edx,16
add ebp,eax
mov eax,[edi + 32]
imul DWORD PTR [esi + 8]
shrd eax,edx,16
add ebp,eax
mov [esi + 0],ecx
mov [esi + 4],ebx
mov [esi + 8],ebp
}
}
/*
Here is the same function, this time copying the result to a second vector
*/
static void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m)
{
_asm
{
mov esi,v1
mov edi,m
mov eax,[edi + 0]
imul DWORD PTR [esi + 0]
shrd eax,edx,16
mov ecx,eax
mov eax,[edi + 12]
imul DWORD PTR [esi + 4]
shrd eax,edx,16
add ecx,eax
mov eax,[edi + 24]
imul DWORD PTR [esi + 8]
shrd eax,edx,16
add ecx,eax
mov eax,[edi + 4]
imul DWORD PTR [esi + 0]
shrd eax,edx,16
mov ebx,eax
mov eax,[edi + 16]
imul DWORD PTR [esi + 4]
shrd eax,edx,16
add ebx,eax
mov eax,[edi + 28]
imul DWORD PTR [esi + 8]
shrd eax,edx,16
add ebx,eax
mov eax,[edi + 8]
imul DWORD PTR [esi + 0]
shrd eax,edx,16
mov ebp,eax
mov eax,[edi + 20]
imul DWORD PTR [esi + 4]
shrd eax,edx,16
add ebp,eax
mov eax,[edi + 32]
imul DWORD PTR [esi + 8]
shrd eax,edx,16
add ebp,eax
mov edx,v2
mov [edx + 0],ecx
mov [edx + 4],ebx
mov [edx + 8],ebp
}
}
#if (SupportFPMathsFunctions || SupportFPSquareRoot)
/*
Square Root
Returns the Square Root of a 32-bit number
*/
static long temp;
static long temp2;
static int SqRoot32(int A)
{
_asm
{
finit
fild A
fsqrt
fistp temp2
fwait
}
return (int)temp2;
}
#endif
/*
This may look ugly (it is) but it is a MUCH faster way to convert "float" into "int" than
the function call "CHP" used by the WATCOM compiler.
*/
static float fptmp;
static int itmp;
static void FloatToInt(void)
{
_asm
{
fld fptmp
fistp itmp
}
}
/*
This macro makes usage of the above function easier and more elegant
*/
#define f2i(a, b) { \
fptmp = (b); \
FloatToInt(); \
a = itmp;}
#else /* other compiler ? */
/* #error "Unknown compiler" */
void ADD_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
void ADD_LL_PP(LONGLONGCH *c, LONGLONGCH *a);
void SUB_LL(LONGLONGCH *a, LONGLONGCH *b, LONGLONGCH *c);
void SUB_LL_MM(LONGLONGCH *c, LONGLONGCH *a);
void MUL_I_WIDE(int a, int b, LONGLONGCH *c);
int CMP_LL(LONGLONGCH *a, LONGLONGCH *b);
void EQUALS_LL(LONGLONGCH *a, LONGLONGCH *b);
void NEG_LL(LONGLONGCH *a);
void ASR_LL(LONGLONGCH *a, int shift);
void IntToLL(LONGLONGCH *a, int *b);
int MUL_FIXED(int a, int b);
int DIV_FIXED(int a, int b);
#define DIV_INT(a, b) ((a) / (b))
int NarrowDivide(LONGLONGCH *a, int b);
int WideMulNarrowDiv(int a, int b, int c);
void RotateVector_ASM(VECTORCH *v, MATRIXCH *m);
void RotateAndCopyVector_ASM(VECTORCH *v1, VECTORCH *v2, MATRIXCH *m);
int FloatToInt(float);
#define f2i(a, b) { a = FloatToInt(b); }
#endif
/* These functions are in plspecfn.c */
int WideMul2NarrowDiv(int a, int b, int c, int d, int e);
int _Dot(VECTORCH *vptr1, VECTORCH *vptr2);
void MakeV(VECTORCH *v1, VECTORCH *v2, VECTORCH *v3);
void AddV(VECTORCH *v1, VECTORCH *v2);
void RotVect(VECTORCH *v, MATRIXCH *m);
void CopyClipPoint(CLIP_POINT *cp1, CLIP_POINT *cp2);
#if SUPPORT_MMX
#define RotateVector(v,m) (use_mmx_math ? MMX_VectorTransform((v),(m)) : _RotateVector((v),(m)))
#define RotateAndCopyVector(v_in,v_out,m) (use_mmx_math ? MMX_VectorTransformed((v_out),(v_in),(m)) : _RotateAndCopyVector((v_in),(v_out),(m)))
#define Dot(v1,v2) (use_mmx_math ? MMXInline_VectorDot((v1),(v2)) : _Dot((v1),(v2)))
#define DotProduct(v1,v2) (use_mmx_math ? MMX_VectorDot((v1),(v2)) : _DotProduct((v1),(v2)))
#else /* ! SUPPORT_MMX */
#define RotateVector(v,m) (_RotateVector((v),(m)))
#define RotateAndCopyVector(v_in,v_out,m) (_RotateAndCopyVector((v_in),(v_out),(m)))
#define Dot(v1,v2) (_Dot((v1),(v2)))
#define DotProduct(v1,v2) (_DotProduct((v1),(v2)))
#endif /* ? SUPPORT_MMX */
#ifdef __cplusplus
}
#endif
#endif
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