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#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <shlobj.h>
#include <direct.h>
#include <assert.h>
#include "files.h"
static char *local_dir;
static char *global_dir;
/*
Sets the local and global directories used by the other functions.
Local = ~/.dir, where config and user-installed files are kept.
Global = installdir, where installed data is stored.
*/
int SetGameDirectories(const char *local, const char *global)
{
local_dir = _strdup(local);
global_dir = _strdup(global);
if( GetFileAttributes( local_dir ) == INVALID_FILE_ATTRIBUTES ) {
_mkdir( local_dir );
}
return 0;
}
#define DIR_SEPARATOR "\\"
static char *FixFilename(const char *filename, const char *prefix, int force)
{
char *f, *ptr;
size_t flen;
size_t plen;
plen = strlen(prefix) + 1;
flen = strlen(filename) + plen + 1;
f = (char *)malloc(flen);
strcpy(f, prefix);
strcat(f, DIR_SEPARATOR);
strcat(f, filename);
/* only the filename part needs to be modified */
ptr = &f[plen+1];
while (*ptr) {
if ((*ptr == '/') || (*ptr == '\\') || (*ptr == ':')) {
*ptr = DIR_SEPARATOR[0];
} else if (*ptr == '\r' || *ptr == '\n') {
*ptr = 0;
break;
} else {
if (force) {
*ptr = tolower(*ptr);
}
}
ptr++;
}
return f;
}
/*
Open a file of type type, with mode mode.
Mode can be:
#define FILEMODE_READONLY 0x01
#define FILEMODE_WRITEONLY 0x02
#define FILEMODE_READWRITE 0x04
#define FILEMODE_APPEND 0x08
Type is (mode = ReadOnly):
#define FILETYPE_PERM 0x08 // try the global dir only
#define FILETYPE_OPTIONAL 0x10 // try the global dir first, then try the local dir
#define FILETYPE_CONFIG 0x20 // try the local dir only
Type is (mode = WriteOnly or ReadWrite):
FILETYPE_PERM: error
FILETYPE_OPTIONAL: error
FILETYPE_CONFIG: try the local dir only
*/
FILE *OpenGameFile(const char *filename, int mode, int type)
{
char *rfilename;
char *openmode;
FILE *fp;
if ((type != FILETYPE_CONFIG) && (mode != FILEMODE_READONLY))
return NULL;
switch(mode) {
case FILEMODE_READONLY:
openmode = "rb";
break;
case FILEMODE_WRITEONLY:
openmode = "wb";
break;
case FILEMODE_READWRITE:
openmode = "w+";
break;
case FILEMODE_APPEND:
openmode = "ab";
break;
default:
return NULL;
}
if (type != FILETYPE_CONFIG) {
rfilename = FixFilename(filename, global_dir, 0);
fp = fopen(rfilename, openmode);
free(rfilename);
if (fp != NULL) {
return fp;
}
rfilename = FixFilename(filename, global_dir, 1);
fp = fopen(rfilename, openmode);
free(rfilename);
if (fp != NULL) {
return fp;
}
}
if (type != FILETYPE_PERM) {
rfilename = FixFilename(filename, local_dir, 0);
fp = fopen(rfilename, openmode);
free(rfilename);
if (fp != NULL) {
return fp;
}
rfilename = FixFilename(filename, local_dir, 1);
fp = fopen(rfilename, openmode);
free(rfilename);
return fp;
}
return NULL;
}
int CloseGameFile(FILE *pfd)
{
return fclose(pfd);
}
int GetGameFileAttributes(const char *filename, int type)
{
// TODO
return 0;
}
int DeleteGameFile(const char *filename)
{
// TODO
return 0;
}
int CreateGameDirectory(const char *dirname)
{
// TODO
return 0;
}
void *OpenGameDirectory(const char *dirname, const char *pattern, int type)
{
// TODO
return NULL;
}
GameDirectoryFile *ScanGameDirectory(void *dir)
{
// TODO
return NULL;
}
int CloseGameDirectory(void *dir)
{
// TODO
return 0;
}
static char* GetLocalDirectory(void)
{
char folderPath[2 * MAX_PATH + 10];
char* localdir;
const char* homedrive;
const char* homepath;
char* homedir;
homedir = NULL;
/*
TODO - should check that the directory is actually usable.
*/
/*
1. Check registry (not currently implemented)
*/
/*
2. CSIDL_LOCAL_APPDATA with SHGetFolderPath
*/
if( homedir == NULL ) {
if( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_LOCAL_APPDATA,
NULL, SHGFP_TYPE_CURRENT, &folderPath[0] ) ) ) {
homedir = _strdup( folderPath );
}
}
/*
3. CSIDL_APPDATA with SHGetFolderPath
*/
if( homedir == NULL ) {
if( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA,
NULL, SHGFP_TYPE_CURRENT, &folderPath[0] ) ) ) {
homedir = _strdup( folderPath );
}
}
/*
4. HOMEDRIVE+HOMEPATH
*/
if( homedir == NULL ) {
homedrive = getenv("HOMEDRIVE");
homepath = getenv("HOMEPATH");
if( homedrive == NULL ) {
homedrive = "";
}
if( homepath != NULL ) {
homedir = (unsigned char*)malloc(strlen(homedrive)+strlen(homepath)+1);
strcpy(homedir, homedrive);
strcat(homedir, homepath);
}
}
/*
5. HOME
*/
if( homedir == NULL ) {
homepath = getenv("HOME");
if( homepath != NULL ) {
homedir = _strdup(homepath);
}
}
/*
6. CWD
*/
if( homedir == NULL ) {
homedir = _strdup(".");
}
localdir = (unsigned char*)malloc(strlen(homedir) + 10);
strcpy(localdir, homedir);
strcat(localdir, "\\AvPLinux"); // temp name, maybe
free(homedir);
return localdir;
}
static const char* GetGlobalDirectory(void)
{
/*
TODO
*/
return _strdup(".");
}
/*
Game-specific helper function.
*/
static int try_game_directory(const char *dir, const char *file)
{
char tmppath[MAX_PATH];
DWORD retr;
strncpy(tmppath, dir, MAX_PATH-32);
tmppath[MAX_PATH-32] = 0;
strcat(tmppath, file);
retr = GetFileAttributes(tmppath);
if( retr == INVALID_FILE_ATTRIBUTES ) {
return 0;
}
/*
TODO - expand this check to check for read access
*/
return 1;
}
/*
Game-specific helper function.
*/
static int check_game_directory(const char *dir)
{
if (!dir || !*dir) {
return 0;
}
if (!try_game_directory(dir, "\\avp_huds")) {
return 0;
}
if (!try_game_directory(dir, "\\avp_huds\\alien.rif")) {
return 0;
}
if (!try_game_directory(dir, "\\avp_rifs")) {
return 0;
}
if (!try_game_directory(dir, "\\avp_rifs\\temple.rif")) {
return 0;
}
if (!try_game_directory(dir, "\\fastfile")) {
return 0;
}
if (!try_game_directory(dir, "\\fastfile\\ffinfo.txt")) {
return 0;
}
return 1;
}
/*
Game-specific initialization
*/
void InitGameDirectories(char *argv0)
{
extern char *SecondTex_Directory;
extern char *SecondSoundDir;
const char* localdir;
const char* globaldir;
SecondTex_Directory = "graphics\\";
SecondSoundDir = "sound\\";
localdir = GetLocalDirectory();
globaldir = GetGlobalDirectory();
assert(localdir != NULL);
assert(globaldir != NULL);
/* last chance sanity check */
if (!check_game_directory(globaldir)) {
fprintf(stderr, "Unable to find the AvP gamedata.\n");
fprintf(stderr, "The directory last examined was: %s\n", globaldir);
fprintf(stderr, "Has the game been installed and\n");
fprintf(stderr, "are all game files lowercase?\n");
exit(EXIT_FAILURE);
}
SetGameDirectories(localdir, globaldir);
}
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