diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-14 17:51:26 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 0200ee9777e3dcb9bb04bf64d933ef6f1a121d4e (patch) | |
| tree | eb99a82db60e32dc3b8ed175d43982ce764b652b /src/main.c | |
| parent | 7460e9acd0747d44d5eafdb9bf61dc02db87e4e4 (diff) | |
Checking in basic OpenAL support (Chuck Mason).
Don't default to fullscreen for now.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -90,7 +90,7 @@ int InitialiseWindowsSystem() SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator"); /* -w will disable to first fullscreen, -f will turn it on */ - SDL_WM_ToggleFullScreen(surface); +// SDL_WM_ToggleFullScreen(surface); SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(0); @@ -569,14 +569,14 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ -// AvP.PlayerType = I_Alien; -// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ + AvP.PlayerType = I_Alien; + SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ // AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ - AvP.PlayerType = I_Predator; - SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ +// AvP.PlayerType = I_Predator; +// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ // SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ |
