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authorSteven Fuller <relnev@icculus.org>2001-08-14 17:51:26 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit0200ee9777e3dcb9bb04bf64d933ef6f1a121d4e (patch)
treeeb99a82db60e32dc3b8ed175d43982ce764b652b /src/main.c
parent7460e9acd0747d44d5eafdb9bf61dc02db87e4e4 (diff)
Checking in basic OpenAL support (Chuck Mason).
Don't default to fullscreen for now.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main.c b/src/main.c
index 8659bfe..66c9747 100644
--- a/src/main.c
+++ b/src/main.c
@@ -90,7 +90,7 @@ int InitialiseWindowsSystem()
SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
/* -w will disable to first fullscreen, -f will turn it on */
- SDL_WM_ToggleFullScreen(surface);
+// SDL_WM_ToggleFullScreen(surface);
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
@@ -569,14 +569,14 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
-// AvP.PlayerType = I_Alien;
-// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
+ AvP.PlayerType = I_Alien;
+ SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
- AvP.PlayerType = I_Predator;
- SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
+// AvP.PlayerType = I_Predator;
+// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */