diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-12 04:42:44 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 24847bd2840ac9391728478bbbd34350a4de153f (patch) | |
| tree | af16f5a96e865080a8b38d8429e0564b9589bc9f /src/main.c | |
| parent | de3fda828dae5015dcadb7018188f80a4f265dcb (diff) | |
Turned texture repeating back on. (some levels seem to need it to look
'properly').
Implemented some special vision mode drawing (for Predator).
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -61,6 +61,10 @@ int InitialiseWindowsSystem() exit(EXIT_FAILURE); } + SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator"); + +// SDL_ShowCursor(0); + glViewport(0, 0, MyWidth, MyHeight); glMatrixMode(GL_PROJECTION); @@ -447,8 +451,6 @@ int main(int argc, char *argv[]) // AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ -// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ - // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ |
