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authorSteven Fuller <relnev@icculus.org>2001-08-12 04:42:44 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit24847bd2840ac9391728478bbbd34350a4de153f (patch)
treeaf16f5a96e865080a8b38d8429e0564b9589bc9f /src/main.c
parentde3fda828dae5015dcadb7018188f80a4f265dcb (diff)
Turned texture repeating back on. (some levels seem to need it to look
'properly'). Implemented some special vision mode drawing (for Predator).
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/main.c b/src/main.c
index adaac43..c63e04e 100644
--- a/src/main.c
+++ b/src/main.c
@@ -61,6 +61,10 @@ int InitialiseWindowsSystem()
exit(EXIT_FAILURE);
}
+ SDL_WM_SetCaption("Aliens vs Predator", "Aliens vs Predator");
+
+// SDL_ShowCursor(0);
+
glViewport(0, 0, MyWidth, MyHeight);
glMatrixMode(GL_PROJECTION);
@@ -447,8 +451,6 @@ int main(int argc, char *argv[])
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
-// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
-
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */