diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-12 19:48:15 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 3ec3df2e66e591d483444ebe3d2ea76a9c5fddbf (patch) | |
| tree | 6f93ff9f9c24291af870d87c6f09db65c1d84abd /src/main.c | |
| parent | b6076c656ea40abfbb3f9d2ba8e69b69c2d55d75 (diff) | |
Added noise overlay (for marine image enhancer).
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 22 |
1 files changed, 12 insertions, 10 deletions
@@ -357,9 +357,12 @@ void CheckForWindowsMessages() void InGameFlipBuffers() { -#if 1 SDL_GL_SwapBuffers(); -#endif +} + +void FlipBuffers() +{ + SDL_GL_SwapBuffers(); } void ThisFramesRenderingHasBegun() @@ -383,9 +386,8 @@ void ThisFramesRenderingHasFinished() int ExitWindowsSystem() { -#if 1 SDL_Quit(); -#endif + return 0; } @@ -446,16 +448,16 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ - AvP.PlayerType = I_Alien; - SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ +// AvP.PlayerType = I_Alien; +// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ -// AvP.PlayerType = I_Marine; + AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ -// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ + SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ @@ -497,8 +499,8 @@ int main(int argc, char *argv[]) /* ScanImagesForFMVs(); NOT YET */ ResetFrameCounter(); - -/* Game_Has_Loaded(); NOT YET */ + + Game_Has_Loaded(); ResetFrameCounter(); |
