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authorSteven Fuller <relnev@icculus.org>2001-08-12 19:48:15 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit3ec3df2e66e591d483444ebe3d2ea76a9c5fddbf (patch)
tree6f93ff9f9c24291af870d87c6f09db65c1d84abd /src/main.c
parentb6076c656ea40abfbb3f9d2ba8e69b69c2d55d75 (diff)
Added noise overlay (for marine image enhancer).
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/main.c b/src/main.c
index c63e04e..414f75f 100644
--- a/src/main.c
+++ b/src/main.c
@@ -357,9 +357,12 @@ void CheckForWindowsMessages()
void InGameFlipBuffers()
{
-#if 1
SDL_GL_SwapBuffers();
-#endif
+}
+
+void FlipBuffers()
+{
+ SDL_GL_SwapBuffers();
}
void ThisFramesRenderingHasBegun()
@@ -383,9 +386,8 @@ void ThisFramesRenderingHasFinished()
int ExitWindowsSystem()
{
-#if 1
SDL_Quit();
-#endif
+
return 0;
}
@@ -446,16 +448,16 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
- AvP.PlayerType = I_Alien;
- SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
+// AvP.PlayerType = I_Alien;
+// SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
-// AvP.PlayerType = I_Marine;
+ AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
-// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
+ SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
@@ -497,8 +499,8 @@ int main(int argc, char *argv[])
/* ScanImagesForFMVs(); NOT YET */
ResetFrameCounter();
-
-/* Game_Has_Loaded(); NOT YET */
+
+ Game_Has_Loaded();
ResetFrameCounter();