diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-15 07:53:04 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 681b48343d4d109592f8208881f6547a5ddac472 (patch) | |
| tree | 22e9f1a628691eedeb0b3cb66fab36eb2f97bb47 /src/main.c | |
| parent | 3ea03344ec2b9c5cd17b0ef253adece705558019 (diff) | |
Added a README.
Added the HUD font drawing code. now stubs2.cpp is no longer needed.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 17 |
1 files changed, 11 insertions, 6 deletions
@@ -23,8 +23,8 @@ #include "cdtrackselection.h" #include "gammacontrol.h" -#define MyWidth 512 -#define MyHeight 384 +#define MyWidth 1024 +#define MyHeight 768 char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ @@ -555,7 +555,6 @@ int main(int argc, char *argv[]) LoadKeyConfiguration(); - SoundSys_Start(); CDDA_Start(); @@ -567,18 +566,24 @@ int main(int argc, char *argv[]) AvP.LevelCompleted = 0; LoadSounds("PLAYER"); +{ + extern int DebuggingCommandsActive; +// AvP.Network = I_Host; /* for exploring */ + DebuggingCommandsActive = 1; +} + AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ // AvP.PlayerType = I_Alien; // SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ - + AvP.PlayerType = I_Marine; -// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ + SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // AvP.PlayerType = I_Predator; // SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ - SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ +// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ |
