diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-24 05:19:50 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | acbc8ea8b8f3f1b50aac139d3aacabd68ec42ded (patch) | |
| tree | e46845b03af3e31afcaac069e9e2a6c4016894fc /src/main.c | |
| parent | 90d3747b13a744e725a37c685d8145caab0531a5 (diff) | |
Removed more unused stuff.
Finally finished ingame OpenGL code (I hope).
Fixed another mistake in mathline.c.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 14 |
1 files changed, 8 insertions, 6 deletions
@@ -461,8 +461,6 @@ void CheckForWindowsMessages() handle_keypress(KeySymToKey(event.key.keysym.sym), 0, 0); break; case SDL_QUIT: -// SDL_Quit(); -// exit(17); /* TODO tempy! */ AvP.MainLoopRunning = 0; /* TODO */ break; } @@ -595,6 +593,9 @@ int main(int argc, char *argv[]) LoadKeyConfiguration(); + CheatMode_Active = CHEATMODE_NONACTIVE; + + SoundSys_Start(); CDDA_Start(); @@ -626,12 +627,13 @@ int main(int argc, char *argv[]) // SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE); /* starting alien level */ // SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A); - AvP.PlayerType = I_Marine; +// AvP.PlayerType = I_Marine; // SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ - SetLevelToLoad(AVP_ENVIRONMENT_COLONY); +// SetLevelToLoad(AVP_ENVIRONMENT_COLONY); -// AvP.PlayerType = I_Predator; -// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ + AvP.PlayerType = I_Predator; + SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */ +// SetLevelToLoad(AVP_ENVIRONMENT_TEMPLE_P); // SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_SUBWAY_MP); |
