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authorSteven Fuller <relnev@icculus.org>2001-08-11 07:10:38 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitba13de4472c48cb06081a1c2eb388c1b641af2cf (patch)
tree44720b5d9d2568299e3401a43795ebf685ea550b /src/main.c
parent9dadcb80240ed2e8df118d92940a954f0e7e669e (diff)
Added texture drawing for particles (drawing not yet correct due to black
borders around the images).
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/main.c b/src/main.c
index a8c1aa7..f82aa9e 100644
--- a/src/main.c
+++ b/src/main.c
@@ -69,8 +69,13 @@ int InitialiseWindowsSystem()
glLoadIdentity();
glEnable(GL_BLEND);
+
glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
glEnable(GL_TEXTURE_2D);
+
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
#endif
return 0;
}
@@ -437,16 +442,18 @@ int main(int argc, char *argv[])
// AvP.PlayerType = I_Alien;
-// AvP.PlayerType = I_Marine;
-// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
+ AvP.PlayerType = I_Marine;
+ SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
- AvP.PlayerType = I_Predator;
- SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL);
+// AvP.PlayerType = I_Predator;
+// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
-// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer
-
+// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
+
+// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
+
// while(AvP_MainMenus()) {
d3d_light_ctrl.ctrl = LCCM_NORMAL;