diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-12 02:30:17 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | de3fda828dae5015dcadb7018188f80a4f265dcb (patch) | |
| tree | 4474b8f156c5796d247efb80bcabb70194002f6e /src/main.c | |
| parent | ae2906ca8302cd41f05582232799b35e0b05414d (diff) | |
Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -442,10 +442,11 @@ int main(int argc, char *argv[]) AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */ -// AvP.PlayerType = I_Alien; + AvP.PlayerType = I_Alien; + SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */ - AvP.PlayerType = I_Marine; - SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ +// AvP.PlayerType = I_Marine; +// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */ // SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */ @@ -455,7 +456,7 @@ int main(int argc, char *argv[]) // SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */ // SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */ - + // while(AvP_MainMenus()) { d3d_light_ctrl.ctrl = LCCM_NORMAL; |
