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authorSteven Fuller <relnev@icculus.org>2001-08-12 02:30:17 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitde3fda828dae5015dcadb7018188f80a4f265dcb (patch)
tree4474b8f156c5796d247efb80bcabb70194002f6e /src/main.c
parentae2906ca8302cd41f05582232799b35e0b05414d (diff)
Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts.
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/main.c b/src/main.c
index 6749ee4..adaac43 100644
--- a/src/main.c
+++ b/src/main.c
@@ -442,10 +442,11 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
-// AvP.PlayerType = I_Alien;
+ AvP.PlayerType = I_Alien;
+ SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
- AvP.PlayerType = I_Marine;
- SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
+// AvP.PlayerType = I_Marine;
+// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
@@ -455,7 +456,7 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
-
+
// while(AvP_MainMenus()) {
d3d_light_ctrl.ctrl = LCCM_NORMAL;