diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-09 22:34:20 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | d19a2069c6d51b6e8aaf3f47742316e4808db49f (patch) | |
| tree | 548a3541d80f57ef285b3aaf0758fe91bc2f5f8d /src/opengl.c | |
| parent | 9d32d897052160c98bd2348f91226f4012147bf4 (diff) | |
Implemented keyboard input.
Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
Diffstat (limited to 'src/opengl.c')
| -rw-r--r-- | src/opengl.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/opengl.c b/src/opengl.c index 20b8fa6..ea3855d 100644 --- a/src/opengl.c +++ b/src/opengl.c @@ -13,7 +13,6 @@ #include "module.h" #include "stratdef.h" #include "projfont.h" -#include "savegame.h" #include "krender.h" #include "kshape.h" #include "prototyp.h" @@ -101,3 +100,7 @@ switch(RenderPolygon.TranslucencyMode) CurrTextureHandle = TextureHandle; #endif } + +void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr) +{ +} |
