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authorSteven Fuller <relnev@icculus.org>2001-08-09 22:34:20 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitd19a2069c6d51b6e8aaf3f47742316e4808db49f (patch)
tree548a3541d80f57ef285b3aaf0758fe91bc2f5f8d /src/opengl.c
parent9d32d897052160c98bd2348f91226f4012147bf4 (diff)
Implemented keyboard input.
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
Diffstat (limited to 'src/opengl.c')
-rw-r--r--src/opengl.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/opengl.c b/src/opengl.c
index 20b8fa6..ea3855d 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -13,7 +13,6 @@
#include "module.h"
#include "stratdef.h"
#include "projfont.h"
-#include "savegame.h"
#include "krender.h"
#include "kshape.h"
#include "prototyp.h"
@@ -101,3 +100,7 @@ switch(RenderPolygon.TranslucencyMode)
CurrTextureHandle = TextureHandle;
#endif
}
+
+void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
+{
+}