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authorSteven Fuller <relnev@icculus.org>2001-08-12 02:30:17 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitde3fda828dae5015dcadb7018188f80a4f265dcb (patch)
tree4474b8f156c5796d247efb80bcabb70194002f6e /src/opengl.c
parentae2906ca8302cd41f05582232799b35e0b05414d (diff)
Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts.
Diffstat (limited to 'src/opengl.c')
-rw-r--r--src/opengl.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/opengl.c b/src/opengl.c
index 21bda70..75f3a7e 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -333,6 +333,7 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
{
int r, g, b, a;
+ /* this should be OK. (ColourComponents was RGBA while RGBA_MAKE is BGRA (little endian) */
r = (particlePtr->Colour >> 0) & 0xFF;
g = (particlePtr->Colour >> 8) & 0xFF;
b = (particlePtr->Colour >> 16) & 0xFF;
@@ -355,9 +356,9 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
} else {
int r, g, b, a;
- r = (particlePtr->Colour >> 0) & 0xFF;
+ b = (particlePtr->Colour >> 0) & 0xFF;
g = (particlePtr->Colour >> 8) & 0xFF;
- b = (particlePtr->Colour >> 16) & 0xFF;
+ r = (particlePtr->Colour >> 16) & 0xFF;
a = (particlePtr->Colour >> 24) & 0xFF;
glColor4ub(r, g, b, a);