diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-12 04:42:44 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 24847bd2840ac9391728478bbbd34350a4de153f (patch) | |
| tree | af16f5a96e865080a8b38d8429e0564b9589bc9f /src/stubs.c | |
| parent | de3fda828dae5015dcadb7018188f80a4f265dcb (diff) | |
Turned texture repeating back on. (some levels seem to need it to look
'properly').
Implemented some special vision mode drawing (for Predator).
Diffstat (limited to 'src/stubs.c')
| -rw-r--r-- | src/stubs.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/stubs.c b/src/stubs.c index df4d37e..3b2e9db 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -517,16 +517,6 @@ void D3D_ScreenInversionOverlay() fprintf(stderr, "D3D_ScreenInversionOverlay()\n"); } -void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) -{ - fprintf(stderr, "D3D_PredatorThermalVisionPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); -} - -void D3D_PredatorScreenInversionOverlay() -{ - fprintf(stderr, "D3D_PredatorScreenInversionOverlay()\n"); -} - void D3D_PlayerOnFireOverlay() { fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); |
