summaryrefslogtreecommitdiff
path: root/src/stubs.c
diff options
context:
space:
mode:
authorSteven Fuller <relnev@icculus.org>2001-08-13 19:34:08 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commit4e94ccc65f9a5b0574683bf3d9b2b8217b8928cb (patch)
treef05daa9d6c69842d7b5b7c996701cd607ce152f7 /src/stubs.c
parent8f5bcd6c797143b8f9c2d25dd5207f3c2029f3f5 (diff)
Added the on fire, damaged, and fade down overlays.
Used polygon offset to help with decal zfighting.
Diffstat (limited to 'src/stubs.c')
-rw-r--r--src/stubs.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/stubs.c b/src/stubs.c
index 0f6a38d..f0359ed 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -375,21 +375,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices
fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
-void D3D_PlayerOnFireOverlay()
-{
- fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
-}
-
-void D3D_PlayerDamagedOverlay(int intensity)
-{
- fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
-}
-
-void D3D_FadeDownScreen(int brightness, int colour)
-{
- fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour);
-}
-
void D3D_DrawWaterTest(MODULE *testModulePtr)
{
fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);