diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-13 19:34:08 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | 4e94ccc65f9a5b0574683bf3d9b2b8217b8928cb (patch) | |
| tree | f05daa9d6c69842d7b5b7c996701cd607ce152f7 /src/stubs.c | |
| parent | 8f5bcd6c797143b8f9c2d25dd5207f3c2029f3f5 (diff) | |
Added the on fire, damaged, and fade down overlays.
Used polygon offset to help with decal zfighting.
Diffstat (limited to 'src/stubs.c')
| -rw-r--r-- | src/stubs.c | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/stubs.c b/src/stubs.c index 0f6a38d..f0359ed 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -375,21 +375,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } -void D3D_PlayerOnFireOverlay() -{ - fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); -} - -void D3D_PlayerDamagedOverlay(int intensity) -{ - fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity); -} - -void D3D_FadeDownScreen(int brightness, int colour) -{ - fprintf(stderr, "D3D_FadeDownScreen(%d, %d)\n", brightness, colour); -} - void D3D_DrawWaterTest(MODULE *testModulePtr) { fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr); |
