diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-08-12 21:29:20 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:36 +0200 |
| commit | a5c6d1b5ebf78cbd050b7b9f9547191820301a51 (patch) | |
| tree | 9df4f2f3f0b5cdaee30f03424a23a30703158b02 /src/stubs.c | |
| parent | 3ec3df2e66e591d483444ebe3d2ea76a9c5fddbf (diff) | |
Added code for Alien's special vision mode.
Marine HUD numbers are now drawn.
Disabled the "Press Any Key" in the progress bar code for now.
Diffstat (limited to 'src/stubs.c')
| -rw-r--r-- | src/stubs.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/stubs.c b/src/stubs.c index 438c58a..ba36e93 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -495,11 +495,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } -void D3D_ScreenInversionOverlay() -{ - fprintf(stderr, "D3D_ScreenInversionOverlay()\n"); -} - void D3D_PlayerOnFireOverlay() { fprintf(stderr, "D3D_PlayerOnFireOverlay()\n"); @@ -540,7 +535,11 @@ void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVer fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr); } - +void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour) +{ + fprintf(stderr, "D3D_RenderHUDString_Centred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour); +} + /* dd_func.cpp */ long BackBufferPitch; int VideoModeColourDepth; |
