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authorSteven Fuller <relnev@icculus.org>2001-08-12 21:29:20 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commita5c6d1b5ebf78cbd050b7b9f9547191820301a51 (patch)
tree9df4f2f3f0b5cdaee30f03424a23a30703158b02 /src/stubs.c
parent3ec3df2e66e591d483444ebe3d2ea76a9c5fddbf (diff)
Added code for Alien's special vision mode.
Marine HUD numbers are now drawn. Disabled the "Press Any Key" in the progress bar code for now.
Diffstat (limited to 'src/stubs.c')
-rw-r--r--src/stubs.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/stubs.c b/src/stubs.c
index 438c58a..ba36e93 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -495,11 +495,6 @@ void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertices
fprintf(stderr, "D3D_SkyPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
-void D3D_ScreenInversionOverlay()
-{
- fprintf(stderr, "D3D_ScreenInversionOverlay()\n");
-}
-
void D3D_PlayerOnFireOverlay()
{
fprintf(stderr, "D3D_PlayerOnFireOverlay()\n");
@@ -540,7 +535,11 @@ void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVer
fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
}
-
+void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour)
+{
+ fprintf(stderr, "D3D_RenderHUDString_Centred(%s, %d, %d, %d)\n", stringPtr, centreX, y, colour);
+}
+
/* dd_func.cpp */
long BackBufferPitch;
int VideoModeColourDepth;