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authorSteven Fuller <relnev@icculus.org>2001-08-21 22:37:05 +0000
committerPatryk Obara <dreamer.tan@gmail.com>2019-08-20 02:22:36 +0200
commitabd1c6857950797fb4e4bd4113ace12a73f71e37 (patch)
treeaaaad58ea1a5fc7a21d6022ac3e0efd3f7addf01 /src/stubs.c
parentfe15141c2fe25af72bd93968a19150977a2166d2 (diff)
Removed some unused code.
Added some of the level drawing hacks (water, rain).
Diffstat (limited to 'src/stubs.c')
-rw-r--r--src/stubs.c20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/stubs.c b/src/stubs.c
index c1e70a2..f31916a 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -271,11 +271,6 @@ void InitForceField()
fprintf(stderr, "InitForceField()\n");
}
-void PostLandscapeRendering()
-{
- fprintf(stderr, "PostLandscapeRendering()\n");
-}
-
void SetFogDistance(int fogDistance)
{
fprintf(stderr, "SetFontDistance(%d)\n", fogDistance);
@@ -339,26 +334,11 @@ BOOL EndD3DScene()
return FALSE;
}
-void D3D_DrawWaterTest(MODULE *testModulePtr)
-{
- fprintf(stderr, "D3D_DrawWaterTest(%p)\n", testModulePtr);
-}
-
-void D3D_DrawParticle_Rain(PARTICLE *particlePtr,VECTORCH *prevPositionPtr)
-{
- fprintf(stderr, "D3D_DrawParticle_Rain(%p, %p)\n", particlePtr, prevPositionPtr);
-}
-
void D3D_DrawCable(VECTORCH *centrePtr, MATRIXCH *orientationPtr)
{
fprintf(stderr, "D3D_DrawCable(%p, %p)\n", centrePtr, orientationPtr);
}
-void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr)
-{
- fprintf(stderr, "D3D_BackdropPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
-}
-
/* dd_func.cpp */
long BackBufferPitch;