diff options
| author | Steven Fuller <relnev@icculus.org> | 2001-12-09 04:44:18 +0000 |
|---|---|---|
| committer | Patryk Obara <dreamer.tan@gmail.com> | 2019-08-20 02:22:37 +0200 |
| commit | c69d42233364999afe5257e3ea536d6b3cd035c6 (patch) | |
| tree | 7504011538a590e38e036be1544c4f1839fb668c /src | |
| parent | 783657fac7fbb254e35367cf10a87b4248e28319 (diff) | |
Moved LightIntensityAtPoint to a better location.
Silenced more stub messages.
Diffstat (limited to 'src')
| -rw-r--r-- | src/avp/avpview.c | 36 | ||||
| -rw-r--r-- | src/render.c | 66 | ||||
| -rw-r--r-- | src/stubs.c | 69 |
3 files changed, 79 insertions, 92 deletions
diff --git a/src/avp/avpview.c b/src/avp/avpview.c index 8de8435..7786a92 100644 --- a/src/avp/avpview.c +++ b/src/avp/avpview.c @@ -86,7 +86,7 @@ int *Global_EID_IPtr; extern float CameraZoomScale; extern int CameraZoomLevel; -extern int AlienBiteAttackInProgress=0; +int AlienBiteAttackInProgress; /* phase for cloaked objects */ int CloakingPhase; @@ -253,8 +253,42 @@ void LightSourcesInRangeOfObject(DISPLAYBLOCK *dptr) lightElementPtr++; } } +} +int LightIntensityAtPoint(VECTORCH *pointPtr) +{ + int intensity = 0; + int i, j; + + DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList; + for(i = NumActiveBlocks; i != 0; i--) { + DISPLAYBLOCK *dispPtr = *activeBlockListPtr++; + + if (dispPtr->ObNumLights) { + for(j = 0; j < dispPtr->ObNumLights; j++) { + LIGHTBLOCK *lptr = dispPtr->ObLights[j]; + VECTORCH disp = lptr->LightWorld; + int dist; + + disp.vx -= pointPtr->vx; + disp.vy -= pointPtr->vy; + disp.vz -= pointPtr->vz; + + dist = Approximate3dMagnitude(&disp); + + if (dist<lptr->LightRange) { + intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange); + } + } + } + } + if (intensity>ONE_FIXED) intensity=ONE_FIXED; + else if (intensity<GlobalAmbience) intensity=GlobalAmbience; + + /* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */ + if (intensity<10*256) intensity = 10*256; + return intensity; } EULER HeadOrientation = {0,0,0}; diff --git a/src/render.c b/src/render.c deleted file mode 100644 index 25e77ab..0000000 --- a/src/render.c +++ /dev/null @@ -1,66 +0,0 @@ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include <SDL.h> -#include <GL/gl.h> -#include <GL/glext.h> - -#include "fixer.h" - -#include "3dc.h" -#include "platform.h" -#include "inline.h" -#include "gamedef.h" -#include "module.h" -#include "stratdef.h" -#include "projfont.h" -#include "kshape.h" -#include "prototyp.h" -#include "d3d_hud.h" -#include "bh_types.h" -#include "equipmnt.h" -#include "pldghost.h" - -#define UseLocalAssert Yes -#include "ourasert.h" - -extern DISPLAYBLOCK *ActiveBlockList[]; -extern int NumActiveBlocks; -extern int GlobalAmbience; - -int LightIntensityAtPoint(VECTORCH *pointPtr) -{ - int intensity = 0; - int i, j; - - DISPLAYBLOCK **activeBlockListPtr = ActiveBlockList; - for(i = NumActiveBlocks; i != 0; i--) { - DISPLAYBLOCK *dispPtr = *activeBlockListPtr++; - - if (dispPtr->ObNumLights) { - for(j = 0; j < dispPtr->ObNumLights; j++) { - LIGHTBLOCK *lptr = dispPtr->ObLights[j]; - VECTORCH disp = lptr->LightWorld; - int dist; - - disp.vx -= pointPtr->vx; - disp.vy -= pointPtr->vy; - disp.vz -= pointPtr->vz; - - dist = Approximate3dMagnitude(&disp); - - if (dist<lptr->LightRange) { - intensity += WideMulNarrowDiv(lptr->LightBright,lptr->LightRange-dist,lptr->LightRange); - } - } - } - } - if (intensity>ONE_FIXED) intensity=ONE_FIXED; - else if (intensity<GlobalAmbience) intensity=GlobalAmbience; - - /* KJL 20:31:39 12/1/97 - limit how dark things can be so blood doesn't go green */ - if (intensity<10*256) intensity = 10*256; - - return intensity; -} diff --git a/src/stubs.c b/src/stubs.c index 65229ce..d6c1f6b 100644 --- a/src/stubs.c +++ b/src/stubs.c @@ -145,7 +145,34 @@ int GetTextureHandle(IMAGEHEADER *imageHeaderPtr) return 1; } -/* d3d_render.cpp -- some of these got mixed in with d3_func.cpp! */ +void ReleaseDirect3DNotDDOrImages() +{ +/* + fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n"); +*/ +} + +void ReleaseDirect3DNotDD() +{ +/* + fprintf(stderr, "ReleaseDirect3DNotDD()\n"); +*/ +} + +void ReleaseDirect3D() +{ +/* + fprintf(stderr, "ReleaseDirect3D()\n"); +*/ +} + +void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader) +{ + fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader); +} + + +/* d3d_render.cpp */ int NumberOfLandscapePolygons; int FMVParticleColour; int WireFrameMode; @@ -153,12 +180,13 @@ int WaterFallBase; void InitDrawTest() { +/* fprintf(stderr, "InitDrawTest()\n"); +*/ } void CheckWireFrameMode(int shouldBeOn) { -// fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn); if (shouldBeOn) fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn); } @@ -175,29 +203,9 @@ BOOL UnlockExecuteBufferAndPrepareForUse() return FALSE; } -void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader) -{ - fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader); -} - -void ReleaseDirect3DNotDDOrImages() -{ - fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n"); -} - -void ReleaseDirect3DNotDD() -{ - fprintf(stderr, "ReleaseDirect3DNotDD()\n"); -} - -void ReleaseDirect3D() -{ - fprintf(stderr, "ReleaseDirect3D()\n"); -} - BOOL ExecuteBuffer() { -// fprintf(stderr, "ExecuteBuffer()\n"); + fprintf(stderr, "ExecuteBuffer()\n"); return FALSE; } @@ -209,10 +217,13 @@ BOOL EndD3DScene() return FALSE; } + /* ddplat.cpp */ void MinimizeAllDDGraphics() { +/* fprintf(stderr, "MinimizeAllDDGraphics()\n"); +*/ } @@ -232,12 +243,16 @@ void LockSurfaceAndGetBufferPointer() void finiObjectsExceptDD() { +/* fprintf(stderr, "finiObjectsExceptDD()\n"); +*/ } void finiObjects() { +/* fprintf(stderr, "finiObjects()\n"); +*/ } void UnlockSurface() @@ -267,21 +282,25 @@ void ReleaseDDSurface(void* DDSurface) BOOL ChangeDirectDrawObject() { +/* fprintf(stderr, "ChangeDirectDrawObject()\n"); - +*/ return FALSE; } int SelectDirectDrawObject(void *pGUID) { +/* fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID); - +*/ return 0; } void GenerateDirectDrawSurface() { +/* fprintf(stderr, "GenerateDirectDrawSurface()\n"); +*/ } |
